Essentials
Abilities
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Frisk
Reveals an opponent's held item upon entering battle.
Hidden Ability
- Insomnia
Prevents sleep.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 710
- Mountain Kalos
- 63
Names
- Japanese
- バケッチャ (bakeccha)
- バケッチャ
- Korean
- 호바귀
- Chinese
- 南瓜精
- 南瓜精
- French
- Pitrouille
- German
- Irrbis
- Spanish
- Pumpkaboo
- Italian
- Pumpkaboo
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Pumpkaboo | Gourgeist Trade |
Pumpkaboo Forms
Forms have different stats. Pumpkaboo's size is set when it is encountered, and cannot be changed.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 33.5 | 291 | 322 | |
Attack | 39.0 | 200 | 231 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 18.7 | 156 | 187 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 19.2 | 150 | 181 | |
Total | 26.8 |
Flavor
Flavor Text
-
The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.
It is said to carry wandering spirits to the place where they belong so they can move on.
The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.
It is said to carry wandering spirits to the place where they belong so they can move on.
Sprites
Height
2'7.5"
0.8 m
Weight
33.1 lb
15.0 kg
Locations
- X
- Y
Moves
Ghost and Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Pumpkaboo's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Trick | 10 | — | 100% | User and target swap items. |
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— | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | Confuse Ray | 10 | — | 100% | Confuses the target. |
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4 | 4 | 4 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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6 | 6 | 6 | Trick-or-Treat | 20 | — | 100% | Adds Ghost to the target's types. |
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11 | 11 | 11 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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16 | 16 | 16 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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20 | 20 | 20 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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23 | 23 | 23 | Trick-or-Treat | 20 | — | 100% | Adds Ghost to the target's types. |
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26 | 26 | 26 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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30 | 30 | 30 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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36 | 36 | 36 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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40 | 40 | 40 | Trick-or-Treat | 20 | — | 100% | Adds Ghost to the target's types. |
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42 | 42 | 42 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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48 | 48 | 48 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Trick | 10 | — | 100% | User and target swap items. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |