Essentials
Abilities
- Aerilate
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 373
- Original Hoenn
- 189
- Coastal Kalos
- 16
- New Hoenn
- 198
- Original Alola
- 119
- Original Melemele
- 119
- Updated Alola
- 149
- Updated Melemele
- 149
Names
- Japanese
- ボーマンダ (boomanda)
- ボーマンダ
- Official roomaji
- Bohmander
- Korean
- 보만다
- Chinese
- 暴飛龍
- 暴飞龙
- French
- Drattak
- German
- Brutalanda
- Spanish
- Salamence
- Italian
- Salamence
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bagon | Shelgon Level up, starting at level 30 | Salamence Level up, starting at level 50 |
Salamence Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 86.4 | 363 | 394 | |
Attack | 96.3 | 358 | 389 | |
Defense | 95.3 | 328 | 359 | |
Special Attack | 89.9 | 308 | 339 | |
Special Defense | 75.3 | 248 | 279 | |
Speed | 95.3 | 308 | 339 | |
Total | 98.7 |
Flavor
Flavor Text
-
As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.
-
It becomes uncontrollable if it is enraged. It destroys everything with shredding claws and fire.
It’s uncontrollable if enraged. It flies around spouting flames and scorching fields and mountains.
Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon’s cells, causing it to sprout its magnificent wings.
By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.
-
When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out.
It flies around on its wings, which have grown in at last. In its happiness, it gushes hot flames, burning up the fields it passes over.
Overjoyed at finally being able to fly, it flies all over the place and usually doesn’t land until it’s completely exhausted and needs to sleep.
Thanks to its fervent wishes, the cells in its body finally mutated, and at last it has its heart’s desire—wings.
Sprites
Height
5'10.9"
1.8 m
Weight
248.2 lb
112.6 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Dragon and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Salamence's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
0 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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— | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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— | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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— | — | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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— | — | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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— | — | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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— | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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4 | 4 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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7 | 7 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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10 | 10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | 13 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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17 | 17 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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21 | 21 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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25 | 25 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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29 | 29 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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30 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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35 | 35 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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42 | 42 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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49 | 49 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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50 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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63 | 63 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Level up, learned by Shelgon but not Salamence | |||||||||
Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Bagon but not Salamence | |||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Shelgon but not Salamence | |||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Machine, learned by Shelgon but not Salamence | |||||||||
Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Aerial Ace | 20 | 60 | — | Never misses. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |