Essentials
Abilities
- Shell Armor
Protects against critical hits.
- Skill Link
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Hidden Ability
- Overcoat
Protects against damage from weather.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 90
- Kanto
- 90
- Original Johto
- 169
- Updated Johto
- 171
- Coastal Kalos
- 36
- Original Alola
- 115
- Original Melemele
- 115
- Updated Alola
- 138
- Updated Melemele
- 138
Names
- Japanese
- シェルダー (sherudaa)
- シェルダー
- Official roomaji
- Shellder
- Korean
- 셀러
- Chinese
- 大舌貝
- 大舌贝
- French
- Kokiyas
- German
- Muschas
- Spanish
- Shellder
- Italian
- Shellder
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Shellder | Cloyster Use a Water Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 2.1 | 233 | 264 | |
Attack | 36.4 | 198 | 229 | |
Defense | 82.1 | 268 | 299 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 1.3 | 118 | 149 | |
Speed | 17.2 | 148 | 179 | |
Total | 16.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/12/14
Flavor
Flavor Text
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It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.
-
Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.
At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out.
-
The hardness of its shell surpasses the hardness of a diamond. In days gone by, people used the shells to make shields.
This Pokémon’s tongue is always hanging out. It uses its tongue with great dexterity to dig up sand from the seabed in its search for food.
The sand that accumulates inside its shell eventually becomes a pearl. But the pearl gets in the way, so it spits it out and discards it.
Even when its shell is closed, its tongue still hangs out. If you give its tongue a good yank, the shock will cause Shellder to open its shell.
Sprites
Height
0'11.8"
0.3 m
Weight
8.8 lb
4.0 kg
Locations
- Red
-
- Blue
- Yellow
- Gold
-
- Silver
-
- Crystal
-
- FireRed
- Diamond
- Pearl
- Platinum
- HeartGold
-
- SoulSilver
-
- Black
- White
- Black 2
- White 2
- Y
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Shellder's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | 4 | 4 | 4 | 4 | 4 | 4 | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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18 | 9 | 9 | 8 | 8 | 8 | 8 | 8 | 8 | Supersonic | 20 | — | 55% | Confuses the target. |
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8 | 13 | 13 | 13 | 13 | 13 | 13 | Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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16 | 16 | 16 | 16 | 16 | 16 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 20 | 20 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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15 | Supersonic | 20 | — | 55% | Confuses the target. |
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23 | 25 | 25 | 25 | 25 | 25 | 25 | Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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28 | 28 | 28 | 28 | 28 | 28 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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32 | 32 | 32 | 32 | Razor Shell | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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30 | 17 | 17 | 22 | 32 | 32 | 37 | 37 | 37 | 37 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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37 | 37 | 40 | 40 | 40 | 40 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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40 | 40 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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44 | 44 | 44 | 44 | 44 | 44 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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49 | 49 | 49 | 49 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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25 | 25 | 29 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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39 | 33 | 33 | 36 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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41 | 41 | 43 | Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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50 | 49 | 49 | 50 | 49 | 49 | 52 | 52 | 52 | 52 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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56 | 56 | 56 | 56 | Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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61 | 61 | 61 | 61 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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30 | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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36 | Self-Destruct | 5 | 200 | 100% | User faints. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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47 | Explosion | 5 | 250 | 100% | User faints. |
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49 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H8 | H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |