Essentials
Pokédex Numbers
- Introduced in
- National
- 692
- Coastal Kalos
- 32
- Updated Alola
- 349
- Updated Poni
- 96
Names
- Japanese
- ウデッポウ (udeppou)
- ウデッポウ
- Korean
- 완철포
- Chinese
- 鐵臂槍蝦
- 铁臂枪虾
- French
- Flingouste
- German
- Scampisto
- Spanish
- Clauncher
- Italian
- Clauncher
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Clauncher | Clawitzer Level up, starting at level 37 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 20.4 | 174 | 205 | |
Defense | 39.1 | 192 | 223 | |
Special Attack | 37.6 | 184 | 215 | |
Special Defense | 41.1 | 194 | 225 | |
Speed | 21.4 | 156 | 187 | |
Total | 25.5 |
Flavor
Flavor Text
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They knock down flying prey by firing compressed water from their massive claws like shooting a pistol.
Through controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.
They knock down flying prey by firing compressed water from their massive claws like shooting a pistol.
Through controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.
-
Its claws occasionally fall off, and it keeps a low profile until they grow back. The meat of its claws is so delicious!
It moves around by jetting water from its right pincer. It has a poor sense of balance, so it’s terrible at swimming straight.
Sprites
Height
1'7.7"
0.5 m
Weight
18.3 lb
8.3 kg
Locations
- X
Moves
Water moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Splash | 40 | — | — | Does nothing. |
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— | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | 7 | 7 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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9 | 9 | 9 | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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12 | 12 | 12 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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16 | 16 | 16 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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20 | 20 | 20 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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25 | 25 | 25 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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30 | 30 | 30 | Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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34 | 34 | 34 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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39 | 39 | 39 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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43 | 43 | 43 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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48 | 48 | 48 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |