Essentials

Clauncher

Water Gun Pokémon

Clauncher

Water

Abilities

Mega Launcher

Strengthens aura and pulse moves to 1.5× their power.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 6
National
692
Coastal Kalos
32 X, Y
Updated Alola
349 Ultra Sun, Ultra Moon
Updated Poni
96 Ultra Sun, Ultra Moon

Names

Japanese
ウデッポウ (udeppou)
ウデッポウ
Korean
완철포
Chinese
鐵臂槍蝦
铁臂枪虾
French
Flingouste
German
Scampisto
Spanish
Clauncher
Italian
Clauncher

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Water 3
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
66 Search:
Effort points
  • 1 Special Attack
Capture rate
225 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Clauncher Clawitzer Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
50
22.7 273 304
Attack
53
20.4 174 205
Defense
62
39.1 192 223
Special Attack
58
37.6 184 215
Special Defense
63
41.1 194 225
Speed
44
21.4 156 187
Total
330
25.5

Flavor

Flavor Text

Generation 6
X

They knock down flying prey by firing compressed water from their massive claws like shooting a pistol.

Y

Through controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.

Omega Ruby

They knock down flying prey by firing compressed water from their massive claws like shooting a pistol.

Alpha Sapphire

Through controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.

Generation 7
Ultra Sun

Its claws occasionally fall off, and it keeps a low profile until they grow back. The meat of its claws is so delicious!

Ultra Moon

It moves around by jetting water from its right pincer. It has a poor sense of balance, so it’s terrible at swimming straight.

Sprites

Clauncher Clauncher

Miscellany

Species
Water Gun Pokémon Search:
Color
Blue Search:
Cry
Shape
Chitinous Search:

Height

Trainer dude

Clauncher
5

1'7.7"
0.5 m

Weight

Trainer dudette

Clauncher
83

18.3 lb
8.3 kg

Locations

X X

Moves

Water moves get STAB, and have their type highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Splash Normal status 40

Does nothing.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

7 7 7 Water Sport Water status 15

Halves all Fire-type damage.

9 9 9 Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

12 12 12 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

16 16 16 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

20 20 20 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

25 25 25 Swords Dance Normal status 20

Raises the user's Attack by two stages.

30 30 30 Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

34 34 34 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

39 39 39 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

43 43 43 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

48 48 48 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• • • Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

• • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Entrainment Normal status 15 100%

Copies the user's ability onto the target.

• • • Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Omega Ruby, Alpha Sapphire Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links