Essentials
Abilities
- Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
- Shell Armor
Protects against critical hits.
Hidden Ability
- Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 341
- Original Hoenn
- 129
- Updated Unova
- 279
- Central Kalos
- 51
- New Hoenn
- 134
- Updated Alola
- 357
- Updated Poni
- 104
Names
- Japanese
- ヘイガニ (heigani)
- ヘイガニ
- Official roomaji
- Heigani
- Korean
- 가재군
- Chinese
- 龍蝦小兵
- 龙虾小兵
- French
- Écrapince
- German
- Krebscorps
- Spanish
- Corphish
- Italian
- Corphish
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Corphish | Crawdaunt Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 12.5 | 259 | 290 | |
Attack | 54.5 | 228 | 259 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 6.2 | 138 | 169 | |
Speed | 12.4 | 138 | 169 | |
Total | 17.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/18
Flavor
Flavor Text
-
Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.
No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.
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No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.
Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.
Corphish were originally foreign Pokémon that were imported as pets. They eventually turned up in the wild. This Pokémon is very hardy and has greatly increased its population.
Corphish catches prey with its sharp claws. It has no likes or dislikes when it comes to food—it will eat anything. This Pokémon has no trouble living in filthy water.
-
Individuals that have been set free by Trainers who could no longer raise them have become common, and they can now be found in Alola.
It can adapt very well to its environment. Feebas and Corphish are about the only Pokémon to live in stagnant ditches.
Sprites
Height
1'11.6"
0.6 m
Weight
25.4 lb
11.5 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Corphish's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | 5 | 5 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 7 | 7 | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 13 | 13 | 13 | 10 | 10 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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20 | 19 | 20 | 20 | 20 | 20 | 14 | 14 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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23 | 22 | 23 | 23 | 23 | 23 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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26 | 25 | 26 | 26 | 26 | 26 | 23 | 23 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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26 | 26 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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31 | 31 | Razor Shell | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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32 | 31 | 32 | 32 | 32 | 32 | 34 | 34 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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35 | 35 | 35 | 35 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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35 | 34 | 38 | 38 | 38 | 38 | Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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38 | 37 | 44 | 44 | 44 | 44 | 37 | 37 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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43 | 47 | 47 | 47 | 47 | 39 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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43 | 43 | Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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44 | 46 | 53 | 53 | 53 | 53 | 48 | 48 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | 54 | 54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |