Essentials

Corphish

Ruffian Pokémon

Corphish

Water

Abilities

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Shell Armor

Protects against critical hits.

Hidden Ability

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
341
Original Hoenn
129 Ruby, Sapphire, Emerald
Updated Unova
279 Black 2, White 2
Central Kalos
51 X, Y
New Hoenn
134 Omega Ruby, Alpha Sapphire
Updated Alola
357 Ultra Sun, Ultra Moon
Updated Poni
104 Ultra Sun, Ultra Moon

Names

Japanese
ヘイガニ (heigani)
ヘイガニ
Official roomaji
Heigani
Korean
가재군
Chinese
龍蝦小兵
龙虾小兵
French
Écrapince
German
Krebscorps
Spanish
Corphish
Italian
Corphish

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Water 3
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
62 Search:
Effort points
  • 1 Attack
Capture rate
205 Search:
Base happiness
70 Search:
Growth rate
fast then very slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Corphish Crawdaunt Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
43
12.5 259 290
Attack
80
54.5 228 259
Defense
65
43.0 198 229
Special Attack
50
27.2 168 199
Special Defense
35
6.2 138 169
Speed
35
12.4 138 169
Total
308
17.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯✯☆
Stamina
★✯✯☆
Jump
★★
Total
6/14/18

Flavor

Flavor Text

Generation 5
Black, White

Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.

Black 2, White 2

No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.

Generation 6
X

No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.

Y

Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.

Omega Ruby

Corphish were originally foreign Pokémon that were imported as pets. They eventually turned up in the wild. This Pokémon is very hardy and has greatly increased its population.

Alpha Sapphire

Corphish catches prey with its sharp claws. It has no likes or dislikes when it comes to food—it will eat anything. This Pokémon has no trouble living in filthy water.

Generation 7
Ultra Sun

Individuals that have been set free by Trainers who could no longer raise them have become common, and they can now be found in Alola.

Ultra Moon

It can adapt very well to its environment. Feebas and Corphish are about the only Pokémon to live in stagnant ditches.

Sprites

Corphish Corphish

Miscellany

Species
Ruffian Pokémon Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Corphish
Shape
Chitinous Search:

Height

Trainer dude

Corphish
6

1'11.6"
0.6 m

Weight

Trainer dudette

Corphish
115

25.4 lb
11.5 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Pond
Score
50
Rate
30

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Corphish's higher Attack, and have their class highlighted in green.

Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

7 7 7 7 7 7 5 5 Harden Normal status 30

Raises the user's Defense by one stage.

10 10 10 10 10 10 7 7 Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 13 10 10 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

20 19 20 20 20 20 14 14 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

23 22 23 23 23 23 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

26 25 26 26 26 26 23 23 Knock Off Dark physical 20 65 100%

Target drops its held item.

26 26 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

31 31 Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

32 31 32 32 32 32 34 34 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

35 35 35 35 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

35 34 38 38 38 38 Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

38 37 44 44 44 44 37 37 Swords Dance Normal status 20

Raises the user's Attack by two stages.

43 47 47 47 47 39 39 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

43 43 Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

44 46 53 53 53 53 48 48 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

• • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

• • • • • • • • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• • • • • • Knock Off Dark physical 20 65 100%

Target drops its held item.

• • • • • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • • • • • • Mud Sport Ground status 15

Halves all Electric-type damage.

• • • • • • Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

• • • Switcheroo Dark status 10 100%

User and target swap items.

• • • • Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swords Dance Normal status 20

Raises the user's Attack by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links