Essentials
Abilities
- Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
- Shell Armor
Protects against critical hits.
Hidden Ability
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 98
- Kanto
- 98
- Original Johto
- 164
- Updated Johto
- 166
Names
- Japanese
- クラブ (kurabu)
- クラブ
- Official roomaji
- Crab
- Korean
- 크랩
- Chinese
- 大鉗蟹
- 大钳蟹
- French
- Krabby
- German
- Krabby
- Spanish
- Krabby
- Italian
- Krabby
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Krabby | Kingler Level up, starting at level 28 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 2.1 | 233 | 264 | |
Attack | 79.9 | 278 | 309 | |
Defense | 73.5 | 248 | 279 | |
Special Attack | 2.8 | 118 | 149 | |
Special Defense | 1.3 | 118 | 149 | |
Speed | 29.7 | 168 | 199 | |
Total | 23.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/12/17
Flavor
Flavor Text
-
It lives in burrows dug on sandy beaches. Its pincers fully grow back if they are broken in battle.
-
If it senses danger approaching, it cloaks itself with bubbles from its mouth so it will look bigger.
It can be found near the sea. The large pincers grow back if they are torn out of their sockets.
Krabby live on beaches, burrowed inside holes dug into the sand. On sandy beaches with little in the way of food, these Pokémon can be seen squabbling with each other over territory.
Sprites
Height
1'3.7"
0.4 m
Weight
14.3 lb
6.5 kg
Locations
- Red
- Blue
-
- Yellow
-
- Gold
-
- Silver
-
- Crystal
-
- FireRed
- LeafGreen
-
- Bond Bridge
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Green Path
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 24
- Route 4
- S.S. Anne
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Water Labyrinth
- Water Path
- Bond Bridge
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Green Path
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 24
- Route 4
- S.S. Anne
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Water Labyrinth
- Water Path
- Diamond
- Pearl
- Platinum
- HeartGold
-
- SoulSilver
-
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Krabby's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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— | — | — | — | — | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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5 | 5 | 5 | 5 | 5 | 5 | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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— | 5 | 5 | 5 | 9 | 9 | 9 | 9 | 9 | 9 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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20 | 12 | 12 | 12 | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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16 | 16 | 16 | 11 | 11 | 11 | 11 | 11 | 11 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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15 | 15 | 15 | 15 | 15 | 15 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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23 | 23 | 19 | 19 | 19 | 19 | 19 | 19 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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21 | 21 | 21 | 21 | 21 | 21 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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23 | 27 | 27 | 25 | 25 | 25 | 25 | 25 | 25 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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29 | 29 | 29 | 29 | 29 | 29 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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25 | 27 | 34 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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35 | 35 | 35 | 35 | 35 | 35 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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39 | 39 | 39 | 39 | 39 | 39 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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34 | 41 | 38 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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30 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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35 | 41 | 45 | 45 | 41 | 41 | 41 | 41 | 41 | 41 | Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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49 | 45 | 45 | 45 | 45 | 45 | 45 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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40 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | 54 | 54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |