Essentials
Abilities
- Clear Body
Prevents stats from being lowered by other Pokémon.
- Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
Hidden Ability
- Rain Dish
Heals for 1/16 max HP after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 72
- Kanto
- 72
- Original Johto
- 162
- Original Hoenn
- 66
- Original Sinnoh
- 136
- Extended Sinnoh
- 136
- Updated Johto
- 164
- Coastal Kalos
- 25
- New Hoenn
- 68
- Original Alola
- 106
- Original Melemele
- 106
- Original Akala
- 38
- Original Ula'ula
- 53
- Original Poni
- 55
- Updated Alola
- 129
- Updated Melemele
- 129
- Updated Akala
- 38
- Updated Ula'ula
- 56
- Updated Poni
- 67
Names
- Japanese
- メノクラゲ (menokurage)
- メノクラゲ
- Official roomaji
- Menokurage
- Korean
- 왕눈해
- Chinese
- 瑪瑙水母
- 玛瑙水母
- French
- Tentacool
- German
- Tentacha
- Spanish
- Tentacool
- Italian
- Tentacool
Breeding
Compatibility
Training
Wild held items
nothing | ||
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
nothing | ||
5% | Poison Barb |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Tentacool | Tentacruel Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.5 | 253 | 284 | |
Attack | 8.6 | 148 | 179 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 53.9 | 208 | 239 | |
Total | 26.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/12/18
Flavor
Flavor Text
-
Because its body is almost entirely composed of water, it shrivels up if it is washed ashore.
-
Its body is virtually composed of water. It shoots strange beams from its crystal-like eyes.
Drifts in shallow seas. Anglers who hook them by accident are often punished by their stingers.
Tentacool’s body is largely composed of water. If it is removed from the sea, it dries up like parchment. If this Pokémon happens to become dehydrated, put it back into the sea.
Tentacool absorbs sunlight and refracts it using water inside its body to convert it into beam energy. This Pokémon shoots beams from the small round organ above its eyes.
-
They can be found lying dehydrated on beaches, but they are often still alive. When soaked in water, they will revive.
It drifts in shallow seas, such as the areas near beaches. If you get bitten or stabbed by its toxic tentacles, rush to the hospital.
It drifts through the sea searching for prey. Its poisonous tentacles break off sometimes, but after a while, they grow back.
Its body is 99% water. The remaining 1% contains the organ that makes its poison.
Sprites
Height
2'11.4"
0.9 m
Weight
100.3 lb
45.5 kg
Locations
- Red
- Blue
- Yellow
-
- Gold
-
- Silver
-
- Crystal
-
- Ruby
-
- Abandoned Ship
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Abandoned Ship
- Dewford Town
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Abandoned Ship
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Sapphire
-
- Abandoned Ship
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Sootopolis City
- Abandoned Ship
- Dewford Town
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Abandoned Ship
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Emerald
-
- Abandoned Ship
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Sootopolis City
- Abandoned Ship
- Dewford Town
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Abandoned Ship
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 118
- Route 119
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- FireRed
-
- Bond Bridge
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Green Path
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 24
- Route 4
- S.S. Anne
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Water Labyrinth
- Water Path
- LeafGreen
-
- Bond Bridge
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Green Path
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 24
- Route 4
- S.S. Anne
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Water Labyrinth
- Water Path
- Diamond
- Pearl
- Platinum
- HeartGold
-
- SoulSilver
-
- X
- Y
Pal Park
- Area
- Sea
- Score
- 30
- Rate
- 50
Moves
Water and Poison moves get STAB, and have their type highlighted in green.
Special moves better suit Tentacool's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | — | — | — | — | — | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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7 | 6 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | Supersonic | 20 | — | 55% | Confuses the target. |
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13 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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18 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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22 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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27 | 12 | 12 | 8 | 8 | 8 | 8 | 7 | 7 | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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19 | 19 | 12 | 12 | 12 | 12 | 10 | 10 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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15 | 15 | 15 | 15 | 13 | 13 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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25 | 25 | 19 | 19 | 19 | 19 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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16 | 16 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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30 | 30 | 22 | 22 | 22 | 22 | 19 | 19 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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26 | 26 | 22 | 22 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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25 | 25 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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33 | 36 | 36 | 26 | 26 | 29 | 29 | 28 | 28 | Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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29 | 29 | 33 | 33 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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33 | 33 | 36 | 36 | 31 | 31 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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34 | 34 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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40 | 43 | 43 | 36 | 36 | 40 | 40 | 37 | 37 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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48 | 49 | 49 | 40 | 40 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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43 | 43 | 40 | 40 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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43 | 43 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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47 | 47 | 46 | 46 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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50 | 50 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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43 | 43 | 54 | 54 | 49 | 49 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H7 | H7 | H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |