Essentials

Crabrawler

Boxing Pokémon

Crabrawler

Fighting

Abilities

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Hidden Ability

Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
マケンカニ (makenkani)
マケンカニ
Korean
오기지게
Chinese
好勝蟹
好胜蟹
French
Crabagarre
German
Krabbox
Spanish
Crabrawler
Italian
Crabrawler

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 3
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
68 Search:
Effort points
  • 1 Attack
Capture rate
225 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Aspear Berry Aspear Berry

Evolution

Baby Basic Stage 1 Stage 2
Crabrawler Crabominable Level up

Stats

Pctile Min IVs Max IVs
HP
47
18.4 267 298
Attack
82
57.3 232 263
Defense
57
31.3 182 213
Special Attack
42
17.8 152 183
Special Defense
47
17.9 162 193
Speed
63
45.0 194 225
Total
338
27.4

Flavor

Flavor Text

Generation 7
Moon

It punches so much, its pincers often come off from overuse, but they grow back quickly. What little meat they contain is rich and delicious.

Ultra Sun

Its hard pincers are well suited to both offense and defense. Fights between two Crabrawler are like boxing matches.

Sprites

Crabrawler Crabrawler

Miscellany

Species
Boxing Pokémon Search:
Color
Purple Search:
Cry
Shape
Chitinous Search:

Height

Trainer dude

Crabrawler
6

1'11.6"
0.6 m

Weight

Trainer dudette

Crabrawler
70

15.4 lb
7.0 kg

Locations

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Crabrawler's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

5 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

9 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

13 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

17 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

22 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

25 Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

29 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

33 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37 Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

42 Iron Defense Steel status 15

Raises the user's Defense by two stages.

45 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

49 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

• Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links