Essentials

Cubone

Cubone

Ground

Abilities

Rock Head

Protects against recoil damage.

Lightningrod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dream Ability

Battle Armor

Protects against critical hits.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
104
Kanto
104 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
203 Gold, Silver, Crystal
Updated Johto
208 HeartGold, SoulSilver

Names

German
Tragosso
Korean
탕구리
French
Osselait
Chinese
可拉可拉
Japanese
カラカラ (karakara)
Official Roomaji
Karakara

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
87 Search:
1242 EXP at level
Effort points
  • 1 Defense
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 5% Thick Club Thick Club
Generation 4 5% Thick Club Thick Club
Generation 5 5% Thick Club Thick Club

Evolution

Baby Basic Stage 1 Stage 2
Cubone Marowak Level up, starting at level 28

Stats

Pctile Min IVs Max IVs
HP
50
24.1 273 304
Attack
50
20.5 168 199
Defense
95
81.5 258 289
Special Attack
40
16.7 148 179
Special Defense
50
25.5 168 199
Speed
35
14.1 138 169
Total
320
24.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯
Power
★✯☆☆☆
Skill
★✯✯
Stamina
★✯☆
Jump
★★✯
Total
7/14/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly.

HeartGold

If it is sad or lonely, the skull it wears shakes and emits a plaintive and mournful sound.

SoulSilver

It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like.

Generation 5
Black, White

When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly.

Sprites

Cubone Cubone Cubone Cubone

Miscellany

Species
Lonely Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Cubone
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Cubone
4

1'3.7"
0.4 m

Weight

${_("Trainer dudette")}

Cubone
65

14.3 lb
6.5 kg

Locations

Red Red
Blue Blue
Yellow Yellow
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Cubone's higher Attack, and have their class highlighted in green.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

5 5 5 3 3 3 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

10 9 9 9 7 7 7 Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

13 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

18 13 13 13 11 11 11 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

25 25 17 17 17 13 13 13 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

31 31 21 21 21 17 17 17 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

25 25 25 21 21 21 Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

29 29 29 23 23 23 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

33 33 33 27 27 27 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

38 38 37 37 37 31 31 31 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

43 43 Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

46 46 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

33 33 33 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

41 41 41 37 37 37 Bone Rush Ground physical 10 25 80%

Hits 2-5 times in one turn.

41 41 41 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

45 43 43 43 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

47 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • • • • Belly Drum Normal non-damaging 10

User pays half its max HP to max out its Attack.

• Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

• • Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

• • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

• • • • • • Perish Song Normal non-damaging 5

User and target both faint after three turns.

• • • • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • • • • Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

• • • • Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

17 17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

41 41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

43 43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

40 40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links