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Mareep


Main Pokédex page | Flavor text and images

General

Mareep
electric

Abilities

Static
Enemy Pokémon have a 30% chance of becoming Paralyzed every time they touch this Pokémon.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
179
Gold/Silver/Crystal Johto
53
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
メリープ
Romaji
Meriipu

Flavor

Height
1'11.6" or 0.6 m
Weight
17.2 lb or 7.8 kg
Species
Wool
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
5: Ground
Steps to hatch
5,120
Compatible with
88 families; 194 total Pokémon

In the Wild

Base EXP
59 or 0x3b
Capture rate
235 or 0xeb
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
179 Mareep Base form 180 Flaaffy Raise to level 15 181 Ampharos Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
40
92 179 10.1
Defense
40
92 179 11.2
Special Attack
65
117 229 48.7
Special Defense
45
97 189 17
Speed
35
87 169 12.4
Average
46.7
- - 12.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.

Locations

Valley Windworks

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Valley Windworks 8 - 9 Poké Radar 12%

Move List

See also: This list in the move search

See also: Contest list

Mareep's Special Attack is higher, so it will inflict more damage with special () moves.

Mareep gets the STAB from electric moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- 5 Growl normal none 40 -- 100% Lowers the target's Attack.
9 9 10 ThunderShock electric special 30 40 100% Has a 10% chance to Paralyze the target.
16 16 14 Thunder Wave electric none 20 -- 100% Paralyzes the target.
23 23 19 Cotton Spore grass none 40 -- 85% Lowers the target's Speed by two levels.
23 Charge electric none 20 -- 100% Raises the user's Special Defense. User's Electric moves inflict double damage next turn.
28 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
32 Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
30 30 37 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
41 Power Gem rock special 20 70 100% Inflicts regular damage.
37 37 46 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Charge electric none 20 -- 100% Raises the user's Special Defense. User's Electric moves inflict double damage next turn.
Chains Diamond/Pearl/Platinum Flatter dark none 15 -- 100% Raises the target's Special Attack by two levels and Confuses the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains Diamond/Pearl/Platinum Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains Gold/Silver Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Heal Bell normal none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Mareep in other Pokédexes