Essentials

Cranidos

Cranidos

rock

Abilities

Mold Breaker

Makes moves ignore targets' abilities if they could hinder or prevent them.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 2
  • fire ½
  • flying ½
  • ghost 1
  • grass 2
  • ground 2
  • ice 1
  • normal ½
  • poison ½
  • psychic 1
  • rock 1
  • steel 2
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
408
Original Sinnoh
36 Diamond, Pearl
Extended Sinnoh
36 Platinum

Names

Japanese
ズガイドス (zugaidosu)
Official Roomaji
Zugaidos
Korean
두개도스
Chinese
頭蓋龍
French
Kranidos
German
Koknodon

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
Steps to hatch
7680 Search:

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Nidoran♀
  • Nidoran♂
  • Slowpoke
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Lapras
  • Snorlax
  • Chikorita
  • Totodile
  • Mareep
  • Larvitar
  • Treecko
  • Mudkip
  • Whismur
  • Aron
  • Tropius
  • Turtwig
  • Cranidos
  • Shieldon
  • Gible
  • Snover

Training

Base EXP
99 Search:
1414 EXP at level
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow then very fast Search:

Wild held items

Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cranidos Cranidos RampardosRampardos Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
67
55.6 307 338
Attack
125
94.7 318 349
Defense
40
13.4 148 179
Special Attack
30
6.5 128 159
Special Defense
30
5.0 128 159
Speed
58
41.2 184 215
Total
350
33.3

Flavor

Flavor Text

Generation 4
Diamond

It lived in jungles around 100 million years ago. Its skull is as hard as iron.

Pearl

It was resurrected from an iron ball-like fossil. It downs prey with its head butts.

Platinum

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.

HeartGold, SoulSilver

CRANIDOS toughen up their already rock-hard heads by headbutting one another.

Sprites

Cranidos Cranidos Cranidos Cranidos

Miscellany

Species
Head Butt Search:
Color
blue Search:
Cry
download mp3
Pawprint
Cranidos
Shape
Sciurine Search:

Height

Trainer dude

Cranidos
9

2'11.4"
0.9 m

Weight

Trainer dudette

Cranidos
315

69.4 lb
31.5 kg

Locations

Moves

Rock moves get STAB, and have their type highlighted in green.

Physical moves better suit Cranidos's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

6 6 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

10 10 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

15 15 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

19 19 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

24 24 Assurance dark Physical 10 50 100%

Power is doubled if the target has already received damage this turn.

28 28 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

33 33 Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

37 37 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

43 43 Head Smash rock Physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Hammer Arm fighting Physical 10 100 90%

Lowers user's Speed by one level.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

Whirlwind normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Platinum HeartGold, SoulSilver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Platinum HeartGold, SoulSilver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links