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Cubone


Main Pokédex page | Flavor text and images

General

Cubone
ground

Abilities

Lightningrod
This Pokémon takes damage from Electric moves aimed at its partner.
Rock Head
This Pokémon does not receive any recoil from moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
104
Gold/Silver/Crystal Johto
203
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
カラカラ
Romaji
Karakara

Flavor

Height
1'3.7" or 0.4 m
Weight
14.3 lb or 6.5 kg
Species
Lonely
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
17 or 0x11

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
Steps to hatch
5,120
Compatible with
25 families; 63 total Pokémon

In the Wild

Base EXP
87 or 0x57
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
Wild held items
Thick Club (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
104 Cubone Base form 105 Marowak Raise to level 28

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
50
102 199 20.9
Defense
95
147 289 79.7
Special Attack
40
92 179 13.8
Special Defense
50
102 199 22.7
Speed
35
87 169 12.4
Average
53.3
- - 25.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly.

Locations

Route 203

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 203 4 Swarm 40%

Move List

See also: This list in the move search

See also: Contest list

Cubone's Attack is higher, so it will inflict more damage with physical () moves.

Cubone gets the STAB from ground moves.

Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- 5 5 5 3 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
-- -- 9 9 9 7 Bone Club ground physical 20 65 85% Has a 10% chance to make the target Flinch.
18 13 13 13 11 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
25 25 17 17 17 13 Leer normal none 30 -- 100% Lowers the target's Defense.
31 31 21 21 21 17 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
25 25 25 21 Bonemerang ground physical 10 50 90% Hits twice in one turn.
29 29 29 23 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
33 33 33 27 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
38 38 37 37 37 31 Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
33 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
41 41 41 37 Bone Rush ground physical 10 25 80% Hits 2-5 times in one turn.
41 Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
43 43 Bonemerang ground physical 10 50 90% Hits twice in one turn.
45 43 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
46 46 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Belly Drum normal none 10 -- 100% User pays half its max HP to raise its Attack as high as is allowed by stat changes.
Chains Diamond/Pearl/Platinum Double Kick fighting physical 30 30 100% Hits twice in one turn.
Chains Diamond/Pearl/Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Perish Song normal none 5 -- 100% User and target both faint after three turns.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains Crystal Ruby/Sapphire Diamond/Pearl/Platinum Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Fury Attack normal physical 20 15 85% Hits 2-5 times in one turn.
Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 11 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 18 18 Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 43 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 01 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 26 26 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 38 38 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 48 48 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains 27 27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 05 05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
Chains 01 01 Mega Punch normal physical 20 80 85% Inflicts regular damage.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains H4 H4 H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 17 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 12 Water Gun water special 25 40 100% Inflicts regular damage.

Cubone in other Pokédexes