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Squirtle


Main Pokédex page | Flavor text and images

General

Squirtle
water

Abilities

Torrent
When this Pokémon's HP is 1/3 its max or lower, its Water moves do 50% more damage.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
7
Gold/Silver/Crystal Johto
232
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ゼニガメ
Romaji
Zenigame

Flavor

Height
1'7.7" or 0.5 m
Weight
19.8 lb or 9 kg
Species
Tiny Turtle
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
177 or 0xb1

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
1: Monster
2: Water 1
Steps to hatch
5,120
Compatible with
54 families; 132 total Pokémon

In the Wild

Base EXP
66 or 0x42
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
7 Squirtle Base form 8 Wartortle Raise to level 16 9 Blastoise Raise to level 36

Stats

Stat Base Max Stat %ile
L50 L100
HP
44
151 292 16
Attack
48
100 195 19.3
Defense
65
117 229 46.9
Special Attack
50
102 199 27.8
Special Defense
64
116 227 46.2
Speed
43
95 185 22.9
Average
52.3
- - 23.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It shelters itself in its shell, then strikes back with spouts of water at every opportunity.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Squirtle's Special Attack is higher, so it will inflict more damage with special () moves.

Squirtle gets the STAB from water moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
4 4 4 4 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
8 7 7 7 Bubble water special 30 20 100% Has a 10% chance to lower the target's Speed.
10 10 10 Withdraw water none 40 -- 100% Raises the user's Defense.
15 13 13 13 Water Gun water special 25 40 100% Inflicts regular damage.
22 18 18 16 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
23 23 19 Rapid Spin normal physical 40 20 100% Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
28 28 22 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
25 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
28 Aqua Tail water physical 10 90 90% Inflicts regular damage.
28 Withdraw water none 40 -- 100% Raises the user's Defense.
35 31 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
33 33 34 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
42 47 47 37 Hydro Pump water special 5 120 80% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
Chains Gold/Silver Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
Chains Diamond/Pearl Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Foresight normal none 5 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
Chains Ruby/Sapphire Diamond/Pearl Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
Chains Diamond/Pearl Muddy Water water special 10 95 85% Has a 30% chance to lower the target's Accuracy.
Chains Ruby/Sapphire Diamond/Pearl Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Chains Ruby/Sapphire Diamond/Pearl Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 18 Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
Chains 01 Mega Punch normal physical 20 80 85% Inflicts regular damage.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Squirtle in other Pokédexes