Essentials
Abilities
- Torrent
- When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 7
- Kanto

- 7
- Johto

- 232
- Johto

- 237
Names
- Japanese

- ゼニガメ (zenigame)
- Official Roomaji

- Zenigame
- Korean

- 꼬부기
- Chinese

- 傑尼龜
- French

- Carapuce
- German

- Schiggy
Training
- Base EXP
-
66
942 EXP at level - Effort points
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- 1 Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 15.9 | 261 | 292 | ||
| Attack | 19.3 | 164 | 195 | ||
| Defense | 48.4 | 198 | 229 | ||
| Special Attack | 29.9 | 168 | 199 | ||
| Special Defense | 45.4 | 196 | 227 | ||
| Speed | 23.1 | 154 | 185 | ||
| Total | 23.1 | ||||
Flavor
Flavor Text

- It shelters itself in its shell, then strikes back with spouts of water at every opportunity.

- It shelters itself in its shell, then strikes back with spouts of water at every opportunity.

- It shelters itself in its shell, then strikes back with spouts of water at every opportunity.

- The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.

- The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
Sprites
Miscellany
- Species
- Tiny Turtle
- Color
- blue
- Cry
- download mp3
- Habitat

water's edge- Pawprint

- Shape
-
Sciurine
Height
1'7.7"
0.5 m
Weight
19.8 lb
9.0 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | 4 | 4 | 4 | 4 | 4 | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 8 | 7 | 7 | 7 | 7 | 7 | Bubble |
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30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 10 | 10 | 10 | 10 | 10 | Withdraw |
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40 | 0 | 100% | Raises the user's Defense by one level. |
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| 15 | 13 | 13 | 13 | 13 | 13 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 22 | 18 | 18 | 16 | 16 | 16 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 28 | Withdraw |
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40 | 0 | 100% | Raises the user's Defense by one level. |
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| 23 | 23 | 19 | 19 | 19 | Rapid Spin |
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40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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| 28 | 28 | 22 | 22 | 22 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 25 | 25 | 25 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 28 | 28 | 28 | Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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| 35 | 31 | 31 | 31 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 34 | 34 | Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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| 33 | 33 | 34 | 37 | 37 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 40 | 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 42 | 47 | 47 | 37 | 40 | 40 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
| Aqua Jet |
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20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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| Aqua Ring |
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20 | 0 | 0% | Restores 1/16 of the user's max HP each turn. |
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| Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| Fake Out |
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10 | 40 | 100% | 1 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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| Flail |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Foresight |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| Haze |
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30 | 0 | 100% | Resets all Pokémon's stats, Accuracy, and Evasion. |
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| Mirror Coat |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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| Mist |
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30 | 0 | 100% | Protects the user's stats from being changed by enemy moves. |
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| Mud Sport |
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15 | 0 | 100% | All damage from Electric moves is halved until the end of the battle. |
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| Muddy Water |
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10 | 95 | 85% | Has a 30% chance to lower the target's Accuracy by one level. |
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| Refresh |
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20 | 0 | 100% | Cleanses the user of a burn, paralysis, or poison. |
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| Water Spout |
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5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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| Yawn |
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10 | 0 | 100% | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 01 | 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 03 | 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 01 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 05 | Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 07 | 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 13 | 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 17 | Submission |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 18 | Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 27 | 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 33 | Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 42 | 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 56 | 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 74 | 74 | 74 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 78 | 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 90 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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⅞ male, ⅛ female



