Essentials

Rhyhorn

Rhyhorn

ground rock

Abilities

Lightningrod
This Pokemon takes damage from Electric moves aimed at its partner.
Rock Head
This Pokemon does not receive any recoil from moves.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 2
  • fire ½
  • flying ½
  • ghost 1
  • grass 4
  • ground 2
  • ice 2
  • normal ½
  • poison ¼
  • psychic 1
  • rock ½
  • steel 2
  • water 4
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
111
Kanto Generation 1
111
Johto Generation 2
206
Hoenn Generation 3
169
Sinnoh Generation 4
186 Platinum
Johto Generation 4
211

Names

Japanese
サイホーン (saihoon)
Official Roomaji
Sihorn
Korean
뿔카노
Chinese
鐵甲犀牛
French
Rhinocorne
German
Rihorn

Breeding

Gender
½ male, ½ female
Egg groups
  • Monster
  • Ground
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Slowpoke
  • Farfetch'd
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Tauros
  • Lapras
  • Eevee
  • Snorlax
  • Chikorita
  • Cyndaquil
  • Totodile
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Larvitar
  • Treecko
  • Torchic
  • Mudkip
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Aron
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Tropius
  • Absol
  • Spheal
  • Turtwig
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Cranidos
  • Shieldon
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Gible
  • Lucario
  • Hippopotas
  • Snover

Training

Base EXP
135
1928 EXP at level
Effort points
  • 1 Defense
Capture rate
120
Base happiness
70
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Rhyhorn Rhyhorn RhydonRhydon Level up: 42 RhyperiorRhyperior Trade: Protector

Stats

Pctile Min IVs Max IVs
HP
80
74.8 333 364
Attack
85
67.8 238 269
Defense
95
79.9 258 289
Special Attack
30
6.5 128 159
Special Defense
30
5.0 128 159
Speed
25
5.1 118 149
Total
345
32.2

Flavor

Flavor Text

Diamond
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Pearl
Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Platinum
Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
Heart Gold
It is inept at turning because of its four short legs. It can only charge and run in one direction.
Soul Silver
It doesn’t care if there is anything in its way. It just charges and destroys all obstacles.

Sprites

Rhyhorn Rhyhorn Rhyhorn Rhyhorn
Rhyhorn Rhyhorn Rhyhorn Rhyhorn

Miscellany

Species
Spikes
Color
gray
Cry
download mp3
Habitat Generation 3
rough terrain
Pawprint
Rhyhorn
Shape
Mensal

Height

Trainer dude

Rhyhorn
10

3'3.4"
1.0 m

Weight

Trainer dudette

Rhyhorn
1150

253.5 lb
115.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

RedBlue Yellow Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

30 Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

35 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

13 10 9 9 Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

40 19 15 13 13 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

30 Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

35 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

40 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

31 24 21 21 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

29 25 25 Rock Blast rock Physical 10 25 80%

Hits 2-5 times in one turn.

33 33 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

45 45 37 38 37 37 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

50 50 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

45 45 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

55 55 49 43 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

55 52 49 49 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

57 57 57 Megahorn bug Physical 10 120 85%

Inflicts regular damage with no additional effect.

RedBlue Yellow Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

Crush Claw normal Physical 10 75 95%

Has a 50% chance to lower the target's Defense by one level.

Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dragon Rush dragon Physical 10 100 75%

Has a 20% chance to make the target flinch.

Fire Fang fire Physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Magnitude ground Physical 30 1 100%

Power varies randomly from 10 to 150.

Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Reversal fighting Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

Thunder Fang electric Physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

RedBlue Yellow Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

RedBlue Yellow Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

07 07 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

24 24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

27 27 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

28 28 28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

38 38 38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links