Essentials

Eelektrik

Eelektrik

Electric

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
603
Original Unova
109 Black, White
Updated Unova
178 Black 2, White 2

Names

Italian
Eelektrik
German
Zapplalek
Spanish
Eelektrik
French
Lampéroie
Japanese
シビビール (shibibiiru)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
142 Search:
Effort points
  • 2 Attack
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tynamo Eelektrik Level up, starting at level 39 Eelektross Use a Thunderstone

Stats

Pctile Min IVs Max IVs
HP
65
48.7 303 334
Attack
85
63.3 238 269
Defense
70
52.6 208 239
Special Attack
75
60.5 218 249
Special Defense
70
53.2 208 239
Speed
40
17.8 148 179
Total
405
41.2

Flavor

Flavor Text

Generation 5
Black

They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.

White

These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.

Black 2, White 2

It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.

Generation 6
X

It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.

Sprites

Eelektrik Eelektrik Eelektrik Eelektrik

Miscellany

Species
EleFish Search:
Color
Blue Search:
Cry
Footprint
Eelektrik
Shape
Ichthyic Search:

Height

Trainer dude

Eelektrik
12

3'11.2"
1.2 m

Weight

Trainer dudette

Eelektrik
220

48.5 lb
22.0 kg

Locations

Black 2 Black 2
White 2 White 2

Moves

Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Eelektrik's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Thunder Wave Electric status 20 100%

Paralyzes the target.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

9 9 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19 19 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

29 29 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

39 39 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

44 44 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

49 49 Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

54 54 Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

59 59 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

64 64 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

69 69 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

74 74 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Level up, learned by Tynamo but not Eelektrik
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links