Essentials

Escavalier

Escavalier

Bug Steel

Abilities

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Shell Armor

Protects against critical hits.

Hidden Ability

Overcoat

Protects against damage from weather.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 4
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
589
Original Unova
95 Black, White
Updated Unova
156 Black 2, White 2
Mountain Kalos
23 X, Y

Names

French
Lançargot
German
Cavalanzas
Spanish
Escavalier
Italian
Escavalier
Japanese
シュバルゴ (shubarugo)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
173 Search:
Effort points
  • 2 Attack
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Karrablast Escavalier Trade, in exchange for Shelmet

Stats

Pctile Min IVs Max IVs
HP
70
57.3 313 344
Attack
135
95.9 338 369
Defense
105
87.0 278 309
Special Attack
60
41.3 188 219
Special Defense
105
89.5 278 309
Speed
20
2.6 108 139
Total
495
69.6

Flavor

Flavor Text

Generation 5
Black

They fly around at high speed, striking with their pointed spears. Even when in trouble, they face opponents bravely.

White

These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body.

Black 2, White 2

Wearing the shell covering they stole from Shelmet, they defend themselves and attack with two lances.

Generation 6
Y

These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body.

Sprites

Escavalier Escavalier Escavalier Escavalier

Miscellany

Species
Cavalry Search:
Color
Gray Search:
Cry
Footprint
Escavalier
Shape
Brachial Search:

Height

Trainer dude

Escavalier
10

3'3.4"
1.0 m

Weight

Trainer dudette

Escavalier
330

72.8 lb
33.0 kg

Locations

Moves

Bug and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Escavalier's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Fell Stinger Bug physical 25 30 100%

Raises the user's Attack by two stages if it KOs the target.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

4 4 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

8 8 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

13 13 Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

16 16 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

20 20 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

25 25 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

28 28 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

37 37 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

40 40 Iron Defense Steel status 15

Raises the user's Defense by two stages.

44 44 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

49 49 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

52 52 Swords Dance Normal status 20

Raises the user's Attack by two stages.

56 56 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

60 Fell Stinger Bug physical 25 30 100%

Raises the user's Attack by two stages if it KOs the target.

Level up, learned by Karrablast but not Escavalier
8 8 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

13 13 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

37 37 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

40 40 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

49 49 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

56 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Karrablast but not Escavalier
• • Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

• • Feint Attack Dark physical 20 60

Never misses.

• • Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

• • Knock Off Dark physical 25 65 100%

Target drops its held item.

• • Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

• • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links