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Exeggcute


Main Pokédex page | Flavor text and images

General

Exeggcute
grass psychic

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
102
Gold/Silver/Crystal Johto
104
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
タマタマ
Romaji
Tamatama

Flavor

Height
1'3.7" or 0.4 m
Weight
5.5 lb or 2.5 kg
Species
Egg
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
12 or 0x0c

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
7: Plant
Steps to hatch
5,120
Compatible with
18 families; 45 total Pokémon

In the Wild

Base EXP
98 or 0x62
Capture rate
90 or 0x5a
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
102 Exeggcute Base form 103 Exeggutor Use a Leaf Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
40
92 179 10.1
Defense
80
132 259 66.5
Special Attack
60
112 219 39.6
Special Defense
45
97 189 17
Speed
40
92 179 16.8
Average
54.2
- - 27.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its six eggs converse using telepathy. They can quickly gather if they become separated.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Exeggcute's Special Attack is higher, so it will inflict more damage with special () moves.

Exeggcute gets the STAB from grass and psychic moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Barrage normal physical 20 15 85% Hits 2-5 times in one turn.
-- -- -- -- Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
-- -- Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
25 7 7 7 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
28 13 13 11 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
17 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
19 19 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
32 25 25 19 Stun Spore grass none 30 -- 75% Paralyzes the target.
37 31 31 21 PoisonPowder poison none 35 -- 75% Poisons the target.
37 37 23 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
27 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
33 Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
37 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
42 43 43 43 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
47 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
48 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
Chains Diamond/Pearl/Platinum Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains Diamond/Pearl/Platinum Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
Chains Gold/Silver Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Moonlight normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Chains Diamond/Pearl/Platinum Nature Power normal none 20 -- 0% Uses a move which depends upon the terrain.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
event Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
pokecenter Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
event Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 37 Egg Bomb normal physical 10 100 75% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 47 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 33 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 36 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 30 Teleport psychic none 20 -- 100% Immediately ends wild battles.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.

Exeggcute in other Pokédexes