Essentials

Exeggutor

Exeggutor

grass psychic

Abilities

Chlorophyll
This Pokemon's Speed doubles during Sunny Day.

Damage Taken

  • bug 4
  • dark 2
  • dragon 1
  • electric ½
  • fighting ½
  • fire 2
  • flying 2
  • ghost 2
  • grass ½
  • ground ½
  • ice 2
  • normal 1
  • poison 2
  • psychic ½
  • rock 1
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
103
Kanto Generation 1
103
Johto Generation 2
105
Johto Generation 4
106

Names

Japanese
ナッシー (nasshii)
Official Roomaji
Nassy
Korean
나시
Chinese
椰蛋樹
French
Noadkoko
German
Kokowei

Breeding

Gender
½ male, ½ female
Egg groups
  • Plant
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Oddish
  • Paras
  • Bellsprout
  • Exeggcute
  • Tangela
  • Chikorita
  • Hoppip
  • Sunkern
  • Lotad
  • Seedot
  • Shroomish
  • Roselia
  • Cacnea
  • Tropius
  • Turtwig
  • Cherubi
  • Carnivine
  • Snover

Training

Base EXP
212
3028 EXP at level
Effort points
  • 2 Special Attack
Capture rate
45
Base happiness
70
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
ExeggcuteExeggcute Exeggutor Exeggutor Use a certain item: Leaf Stone

Stats

Pctile Min IVs Max IVs
HP
95
86.7 363 394
Attack
95
78.3 258 289
Defense
85
72.5 238 269
Special Attack
125
96.1 318 349
Special Defense
65
48.7 198 229
Speed
55
38.2 178 209
Total
520
81.8

Flavor

Flavor Text

Diamond
It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an EXEGGCUTE.
Pearl
It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an EXEGGCUTE.
Platinum
It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an EXEGGCUTE.
Heart Gold
Its three heads think independently. However, they are friendly and never appear to squabble.
Soul Silver
If a head drops off, it emits a telepathic call in search of others to form an EXEGGCUTE cluster.

Sprites

Exeggutor Exeggutor Exeggutor Exeggutor

Miscellany

Species
Coconut
Color
yellow
Cry
download mp3
Habitat Generation 3
forest
Pawprint
Exeggutor
Shape
Crural

Height

Trainer dude

Exeggutor
20

6'6.7"
2.0 m

Weight

Trainer dudette

Exeggutor
1200

264.6 lb
120.0 kg

Locations

Moves

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Barrage normal Physical 20 15 85%

Hits 2-5 times in one turn.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

28 19 19 Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

17 Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

31 31 27 Egg Bomb normal Physical 10 100 75%

Inflicts regular damage with no additional effect.

37 Wood Hammer grass Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

47 Leaf Storm grass Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

09 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

21 Mega Drain grass Special 15 40 100%

Heals the user by half the damage inflicted.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

42 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

36 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

37 Egg Bomb normal Physical 10 100 75%

Inflicts regular damage with no additional effect.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

46 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

47 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

50 Nightmare ghost None 15 0 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

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