Found a bug? Have a suggestion? File a bug report!
Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Gloom


Main Pokédex page | Flavor text and images

General

Gloom
grass poison

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
44
Gold/Silver/Crystal Johto
84
Ruby/Sapphire/Emerald Hoenn
89
Diamond/Pearl Sinnoh
n/a

Names

Japanese
クサイハナ
Romaji
Kusaihana

Flavor

Height
2'7.5" or 0.8 m
Weight
19 lb or 8.6 kg
Species
Weed
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
186 or 0xba

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
7: Plant
Steps to hatch
5,120
Compatible with
18 families; 45 total Pokémon

In the Wild

Base EXP
132 or 0x84
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
43 Oddish Base form 44 Gloom Raise to level 21 45 Vileplume Use a Leaf Stone
182 Bellossom Use a Sun Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
65
117 229 38.5
Defense
70
122 239 53.5
Special Attack
85
137 269 70.6
Special Defense
75
127 249 59.8
Speed
40
92 179 16.8
Average
65.8
- - 41.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away.

Locations

Route 224
Route 229
Route 230

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 224 53 Morning Daytime Night 5%
Route 229 51 - 52 Daytime 30%; Morning Night 20%
Route 230 50 Morning Daytime Night 20%

Move List

See also: This list in the move search

See also: Contest list

Gloom's Special Attack is higher, so it will inflict more damage with special () moves.

Gloom gets the STAB from grass and poison moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
-- Acid poison special 30 40 100% Has a 10% chance to lower the target's Special Defense.
-- -- -- PoisonPowder poison none 35 -- 75% Poisons the target.
-- -- Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
-- 7 5 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
9 Acid poison special 30 40 100% Has a 10% chance to lower the target's Special Defense.
14 13 PoisonPowder poison none 35 -- 75% Poisons the target.
-- -- 16 15 Stun Spore grass none 30 -- 75% Paralyzes the target.
-- -- 18 17 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
23 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
28 24 24 Acid poison special 30 40 100% Has a 10% chance to lower the target's Special Defense.
29 Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
35 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
35 35 41 Moonlight normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
38 44 44 Petal Dance grass special 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
47 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
52 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
53 Petal Dance grass special 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 03 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Gloom in other Pokédexes