Essentials

Lampent

The Lamp Pokémon

Lampent

Ghost Fire

Abilities

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Hidden Ability

Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

Damage Taken

  • Bug ¼
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 0
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 5
National
608
Original Unova
114 Black, White
Updated Unova
191 Black 2, White 2
Mountain Kalos
66 X, Y

Names

Japanese
ランプラー (ranpuraa)
Korean
램프라
French
Mélancolux
German
Laternecto
Spanish
Lampent
Italian
Lampent

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
130 Search:
Effort points
  • 2 Special Attack
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Litwick Lampent Level up, starting at level 41 Chandelure Use a Dusk Stone

Stats

Pctile Min IVs Max IVs
HP
60
38.7 293 324
Attack
40
9.5 148 179
Defense
60
36.9 188 219
Special Attack
95
76.9 258 289
Special Defense
60
38.6 188 219
Speed
55
35.8 178 209
Total
370
34.7

Flavor

Flavor Text

Generation 5
Black

This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.

White

It arrives near the moment of death and steals spirit from the body.

Black 2, White 2

The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.

Generation 6
X

The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.

Y

It arrives near the moment of death and steals spirit from the body.

Sprites

Lampent Lampent Lampent Lampent

Miscellany

Species
Lamp Search:
Color
Black Search:
Cry
Footprint
Lampent
Shape
Brachial Search:

Height

Trainer dude

Lampent
6

1'11.6"
0.6 m

Weight

Trainer dudette

Lampent
130

28.7 lb
13.0 kg

Locations

Moves

Ghost and Fire moves get STAB, and have their type highlighted in green.

Special moves better suit Lampent's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Minimize Normal status 10

Raises the user's evasion by two stages.

Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

3 3 Minimize Normal status 10

Raises the user's evasion by two stages.

5 5 Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

7 7 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

10 10 Confuse Ray Ghost status 10 100%

Confuses the target.

13 13 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

16 16 Will-O-Wisp Fire status 15 85%

Burns the target.

20 20 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

24 24 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

28 28 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

33 33 Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

38 38 Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

45 45 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

53 53 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

61 61 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

69 69 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Litwick but not Lampent
• • Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • Acid Armor Poison status 20

Raises the user's Defense by two stages.

• • Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

• Power Split Psychic status 10

Averages Attack and Special Attack with the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links