Essentials

Marowak

Marowak

ground

Abilities

Lightningrod
This Pokemon takes damage from Electric moves aimed at its partner.
Rock Head
This Pokemon does not receive any recoil from moves.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 1
  • fire 1
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice 2
  • normal 1
  • poison ½
  • psychic 1
  • rock ½
  • steel 1
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
105
Kanto Generation 1
105
Johto Generation 2
204
Johto Generation 4
209

Names

Japanese
ガラガラ (garagara)
Official Roomaji
Garagara
Korean
텅구리
Chinese
嘎啦嘎啦
French
Ossatueur
German
Knogga

Breeding

Gender
½ male, ½ female
Egg groups
  • Monster
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Nidoran♀
  • Nidoran♂
  • Slowpoke
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Lapras
  • Snorlax
  • Chikorita
  • Totodile
  • Mareep
  • Larvitar
  • Treecko
  • Mudkip
  • Whismur
  • Aron
  • Tropius
  • Turtwig
  • Cranidos
  • Shieldon
  • Gible
  • Snover

Training

Base EXP
124
1771 EXP at level
Effort points
  • 2 Defense
Capture rate
75
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

5% Thick ClubThick Club

Generation 4

5% Thick ClubThick Club

Evolution

Baby Basic Stage 1 Stage 2
CuboneCubone Marowak Marowak Level up: 28

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
80
59.6 228 259
Defense
110
90.3 288 319
Special Attack
50
29.9 168 199
Special Defense
80
67.6 228 259
Speed
45
25.4 158 189
Total
425
51.1

Flavor

Flavor Text

Diamond
From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
Pearl
From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
Platinum
From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
Heart Gold
It has been seen pounding boulders with the bone it carries in order to tap out messages to others.
Soul Silver
It collects bones from an unknown place. Some whisper that a MAROWAK graveyard exists somewhere in the world.

Sprites

Marowak Marowak Marowak Marowak

Miscellany

Species
Bone Keeper
Color
brown
Cry
download mp3
Habitat Generation 3
mountain
Pawprint
Marowak
Shape
Sciurine

Height

Trainer dude

Marowak
10

3'3.4"
1.0 m

Weight

Trainer dudette

Marowak
450

99.2 lb
45.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Bone Club ground Physical 20 65 85%

Has a 10% chance to make the target flinch.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

10 Bone Club ground Physical 20 65 85%

Has a 10% chance to make the target flinch.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

13 5 5 3 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

9 9 7 Bone Club ground Physical 20 65 85%

Has a 10% chance to make the target flinch.

18 13 13 11 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

25 17 17 13 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

33 21 21 17 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

25 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

33 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

25 25 21 Bonemerang ground Physical 10 50 90%

Hits twice in one turn.

32 32 23 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

39 39 27 False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

41 41 46 46 33 Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

48 48 Bonemerang ground Physical 10 50 90%

Hits twice in one turn.

55 55 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

37 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

53 53 43 Bone Rush ground Physical 10 25 80%

Hits 2-5 times in one turn.

49 Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

61 53 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

27 27 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

28 28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

38 38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

54 False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

50 50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links