Essentials

Sawk

Sawk

Fighting

Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Inner Focus

Prevents flinching.

Hidden Ability

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
539
Original Unova
45 Black, White
Updated Unova
268 Black 2, White 2
Coastal Kalos
98 X, Y

Names

German
Karadonis
French
Karaclée
Italian
Sawk
Spanish
Sawk
Japanese
ダゲキ (dageki)

Breeding

Gender
always male Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
163 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Black Belt Black Belt
1% Expert Belt Expert Belt
Generation 6 5% Black Belt Black Belt

Evolution

Baby Basic Stage 1 Stage 2
Sawk

Stats

Pctile Min IVs Max IVs
HP
75
65.9 323 354
Attack
125
92.1 318 349
Defense
75
59.1 218 249
Special Attack
30
5.5 128 159
Special Defense
75
59.6 218 249
Speed
85
71.2 238 269
Total
465
56.5

Flavor

Flavor Text

Generation 5
Black

The sound of Sawk punching boulders and trees can be heard all the way from the mountains where they train.

White

Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.

Black 2, White 2

Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.

Generation 6
X

Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.

Y

Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.

Sprites

Sawk Sawk Sawk Sawk

Miscellany

Species
Karate Search:
Color
Blue Search:
Cry
Footprint
Sawk
Shape
Anthropomorphic Search:

Height

Trainer dude

Sawk
14

4'7.1"
1.4 m

Weight

Trainer dudette

Sawk
510

112.4 lb
51.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Sawk's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

5 5 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

9 9 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

13 13 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

17 17 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

21 21 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

25 25 Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

29 29 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

33 33 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

37 37 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

41 41 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

45 45 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

49 48 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

53 50 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links