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Makuhita


Main Pokédex page | Flavor text and images

General

Makuhita
fighting

Abilities

Thick Fat
Fire and Ice moves only do half damage against this Pokémon.
Guts
When this Pokémon has a major status ailment, its Attack increases by 50%.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
296
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
48
Diamond/Pearl Sinnoh
n/a

Names

Japanese
マクノシタ
Romaji
Makunoshita

Flavor

Height
3'3.4" or 1 m
Weight
190.5 lb or 86.4 kg
Species
Guts
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
¾ male; ¼ female (code: 63 or 0x3f)
Breeding groups
8: Humanshape
Steps to hatch
5,120
Compatible with
13 families; 35 total Pokémon

In the Wild

Base EXP
87 or 0x57
Capture rate
180 or 0xb4
Base happiness
70 or 0x46
Growth rate
superslow
Effort points
1 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
296 Makuhita Base form 297 Hariyama Raise to level 24

Stats

Stat Base Max Stat %ile
L50 L100
HP
72
179 348 64.3
Attack
60
112 219 31.2
Defense
30
82 159 2.8
Special Attack
20
72 139 1
Special Defense
30
82 159 3
Speed
25
77 149 4.5
Average
39.5
- - 5.1

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.

Locations

Route 225

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 225 50 - 51 Swarm 40%

Move List

See also: This list in the move search

See also: Contest list

Makuhita's Attack is higher, so it will inflict more damage with physical () moves.

Makuhita gets the STAB from fighting moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
4 4 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
10 7 Arm Thrust fighting physical 20 15 100% Hits 2-5 times in one turn.
13 10 Vital Throw fighting physical 10 70 100% -1 Goes last. Never misses.
19 13 Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
22 16 Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
28 19 Knock Off dark physical 20 20 100% Target drops its held item.
31 22 SmellingSalt normal physical 10 60 100% If the target is Paralyzed, inflicts double damage and cures the Paralysis.
37 25 Belly Drum normal none 10 -- 100% User pays half its max HP to raise its Attack as high as is allowed by stat changes.
28 Force Palm fighting physical 10 60 100% Has a 30% chance to Paralyze the target.
31 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
34 Wake-Up Slap fighting physical 10 60 100% If the target is Sleeping, inflicts double damage and wakes it up.
40 37 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
40 Close Combat fighting physical 5 120 100% Lowers the user's Defense and Special Defense after inflicting damage.
46 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
49 43 Reversal fighting physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Bullet Punch steel physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Ruby/Sapphire Diamond/Pearl Cross Chop fighting physical 5 100 80% Has an increased chance for a critical hit.
Chains Ruby/Sapphire Diamond/Pearl Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains Ruby/Sapphire Diamond/Pearl DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains Ruby/Sapphire Diamond/Pearl Faint Attack dark physical 20 60 100% Never misses.
Chains Ruby/Sapphire Diamond/Pearl Foresight normal none 5 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Ruby/Sapphire Diamond/Pearl Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Chains Ruby/Sapphire Diamond/Pearl Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains Diamond/Pearl Wake-Up Slap fighting physical 10 60 100% If the target is Sleeping, inflicts double damage and wakes it up.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Makuhita in other Pokédexes