Essentials

Meditite

Meditite

fighting psychic

Abilities

Pure Power

Doubles Attack in battle.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 2
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock ½
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
307
Hoenn
76 Ruby, Sapphire, Emerald
Original Sinnoh
86 Diamond, Pearl
Extended Sinnoh
86 Platinum

Names

Japanese
アサナン (asanan)
Official Roomaji
Asanan
Korean
요가랑
Chinese
瑪沙那
French
Méditikka
German
Meditie

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Humanshape
Steps to hatch
5120 Search:

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
91 Search:
1300 EXP at level
Effort points
  • 1 Speed
Capture rate
180 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
Meditite Meditite MedichamMedicham Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
30
3.4 233 264
Attack
40
11.6 148 179
Defense
55
34.6 178 209
Special Attack
40
16.9 148 179
Special Defense
55
34.0 178 209
Speed
60
44.5 188 219
Total
280
11.7

Flavor

Flavor Text

Generation 4
Diamond

It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.

Pearl

It never misses its daily yoga workouts, and it heightens its spiritual power through meditation.

Platinum

It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.

HeartGold, SoulSilver

It meditates to heighten its inner energy and to float in the air. It eats one berry a day.

Sprites

Meditite Meditite Meditite Meditite
Meditite Meditite Meditite Meditite

Miscellany

Species
Meditate Search:
Color
blue Search:
Cry
download mp3
Habitat Generation 3
mountain Search:
Pawprint
Meditite
Shape
Anthropomorphic Search:

Height

Trainer dude

Meditite
6

1'11.6"
0.6 m

Weight

Trainer dudette

Meditite
112

24.7 lb
11.2 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Fighting and psychic moves get STAB, and have their type highlighted in green.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

4 4 4 Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

9 9 8 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

12 12 11 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

18 17 15 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

20 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

22 25 18 Mind Reader normal None 40 0 100%

Ensures that the user's next move will hit the target.

22 Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

28 28 25 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

29 Force Palm fighting Physical 10 60 100%

Has a 30% chance to paralyze the target.

32 33 32 Hi Jump Kick fighting Physical 20 100 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

38 36 36 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

39 Power Trick psychic None 10 0 0%

User swaps Attack and Defense.

42 41 43 Reversal fighting Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

48 44 46 Recover normal None 10 0 100%

Heals the user by half its max HP.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

Bullet Punch steel Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Fake Out normal Physical 10 40 100% 1

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Guard Swap psychic None 10 0 0%

User swaps Defense and Special Defense changes with the target.

Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Power Swap psychic None 10 0 0%

User swaps Attack and Special Attack changes with the target.

Psycho Cut psychic Physical 20 70 100%

Has an increased chance for a critical hit.

ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick psychic None 10 0 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links