Essentials

Croagunk

Croagunk

poison fighting

Abilities

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move.

Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.

Damage Taken

  • bug ¼
  • dark ½
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 2
  • ghost 1
  • grass ½
  • ground 2
  • ice 1
  • normal 1
  • poison ½
  • psychic 4
  • rock ½
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
453
Original Sinnoh
129 Diamond, Pearl
Extended Sinnoh
129 Platinum

Names

Japanese
グレッグル (guregguru)
Official Roomaji
Gureggru
Korean
삐딱구리
Chinese
不良蛙
French
Cradopaud
German
Glibunkel

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Humanshape
Steps to hatch
2560 Search:

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
83 Search:
1185 EXP at level
Effort points
  • 1 Attack
Capture rate
140 Search:
Base happiness
100 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Black Sludge Black Sludge

Evolution

Baby Basic Stage 1 Stage 2
Croagunk Croagunk ToxicroakToxicroak Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
48
21.5 269 300
Attack
61
35.1 190 221
Defense
40
13.4 148 179
Special Attack
61
46.3 190 221
Special Defense
40
12.5 148 179
Speed
50
32.0 168 199
Total
300
17.0

Flavor

Flavor Text

Generation 4
Diamond

Its cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers.

Pearl

Inflating its poison sacs, it makes an eerie blubbering sound for intimidation.

Platinum

It rarely fights fairly, but that is strictly to ensure survival. It is popular as a mascot.

HeartGold

Fluid squeezed from its finger, albeit poisonous, is a significant ingredient in remedies for lower-back pain.

SoulSilver

Fluid squeezed from its finger, albeit poisonous, is a significant ingredient in remedies for lower back pain.

Sprites

Croagunk Croagunk Croagunk Croagunk
Croagunk Croagunk Croagunk Croagunk

Miscellany

Species
Toxic Mouth Search:
Color
blue Search:
Cry
download mp3
Pawprint
Croagunk
Shape
Anthropomorphic Search:

Height

Trainer dude

Croagunk
7

2'3.6"
0.7 m

Weight

Trainer dudette

Croagunk
230

50.7 lb
23.0 kg

Locations

Platinum Platinum

Moves

Poison and fighting moves get STAB, and have their type highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Astonish ghost Physical 15 30 100%

Has a 30% chance to make the target flinch.

3 3 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

8 8 Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

10 10 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 15 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

17 17 Faint Attack dark Physical 20 60 100%

Never misses.

22 22 Revenge fighting Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

24 24 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

29 29 Mud Bomb ground Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

31 31 Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

36 36 Nasty Plot dark None 20 0 0%

Raises the user's Special Attack by two levels.

38 38 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

43 43 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

45 45 Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch steel Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Cross Chop fighting Physical 5 100 80%

Has an increased chance for a critical hit.

DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Fake Out normal Physical 10 40 100% 1

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Me First normal None 20 0 0%

Uses the target's move against it before it attacks, with power increased by half.

Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

SmellingSalt normal Physical 10 60 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Wake-Up Slap fighting Physical 10 60 100%

If the target is asleep, has double power and wakes it up.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Platinum HeartGold, SoulSilver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Platinum HeartGold, SoulSilver Knock Off dark Physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

63 63 Embargo dark None 15 0 100%

Target cannot use held items.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links