Essentials

Chimchar

Chimchar

Fire

Abilities

Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Dream Ability

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
390
Original Sinnoh
4 Diamond, Pearl
Extended Sinnoh
4 Platinum

Names

Korean
불꽃숭이
German
Panflam
French
Ouisticram
Chinese
小火焰猴
Japanese
ヒコザル (hikozaru)
Official Roomaji
Hikozaru

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Ground
  • Humanshape
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
65 Search:
928 EXP at level
Effort points
  • 1 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Chimchar Monferno Level up, starting at level 14 Infernape Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
44
13.5 261 292
Attack
58
29.3 184 215
Defense
44
15.6 156 187
Special Attack
58
39.0 184 215
Special Defense
44
15.4 156 187
Speed
61
47.1 190 221
Total
309
20.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★★✯✯
Power
★✯✯☆
Skill
★✯✯☆
Stamina
★☆
Jump
★★✯
Total
8/15/18

Flavor

Flavor Text

Generation 4
Diamond

It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps.

Pearl

Its fiery rear end is fueled by gas made in its belly. Even rain can’t extinguish the fire.

Platinum

It is very agile. Before going to sleep, it extinguishes the flame on its tail to prevent fires.

HeartGold, SoulSilver

The gas made in its belly burns from its rear end. The fire burns weakly when it feels sick.

Generation 5
Black, White

It is very agile. Before going to sleep, it extinguishes the flame on its tail to prevent fires.

Sprites

Chimchar Chimchar Chimchar Chimchar

Miscellany

Species
Chimp Search:
Color
Brown Search:
Cry
Footprint
Chimchar
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Chimchar
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Chimchar
62

13.7 lb
6.2 kg

Locations

Moves

Fire moves get STAB, and have their type highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

7 7 7 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

9 9 9 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

17 17 17 Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

23 23 23 Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

25 25 25 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

31 31 31 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

33 33 33 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

39 39 Slack Off Normal non-damaging 10

Heals the user by half its max HP.

39 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

41 Slack Off Normal non-damaging 10

Heals the user by half its max HP.

41 41 47 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Assist Normal non-damaging 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

• • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • • Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

• Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • • Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

• • • Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

• Quick Guard Fighting non-damaging 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

• • • ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black, White Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Platinum HeartGold, SoulSilver Black, White Fire Pledge Fire special 10 50 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Platinum HeartGold, SoulSilver Black, White Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black, White Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black, White Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black, White Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Black, White Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black, White Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black, White Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black, White ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Black, White Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Black, White Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 Overheat Fire special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links