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Chimchar


Main Pokédex page | Flavor text and images

General

Chimchar
fire

Abilities

Blaze
When this Pokémon's HP is 1/3 its max or lower, its Fire moves do 50% more damage.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
390
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
4

Names

Japanese
ヒコザル
Romaji
Hikozaru

Flavor

Height
1'7.7" or 0.5 m
Weight
13.7 lb or 6.2 kg
Species
Chimp
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
5: Ground
8: Humanshape
Steps to hatch
5,120
Compatible with
76 families; 166 total Pokémon

In the Wild

Base EXP
65 or 0x41
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
390 Chimchar Base form 391 Monferno Raise to level 14 392 Infernape Raise to level 36

Stats

Stat Base Max Stat %ile
L50 L100
HP
44
151 292 16
Attack
58
110 215 30.6
Defense
44
96 187 17.6
Special Attack
58
110 215 38.9
Special Defense
44
96 187 16.6
Speed
61
113 221 48.1
Average
51.5
- - 20.9

Flavor

See also: All versions' flavor text and sprites

Diamond It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps.

Pearl Its fiery rear end is fueled by gas made in its belly. Even rain can't extinguish the fire.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Chimchar gets the STAB from fire moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Leer normal none 30 -- 100% Lowers the target's Defense.
-- Scratch normal physical 35 40 100% Inflicts regular damage.
7 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
9 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
15 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
17 Flame Wheel fire physical 25 60 100% Has a 10% chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.
23 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
25 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
31 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
33 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
39 Slack Off normal none 10 -- 100% Heals the user by half its max HP.
41 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Blaze Kick fire physical 10 85 90% Has an increased chance for a critical hit and a 10% chance to Burn the target.
Chains Diamond/Pearl/Platinum Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Chains Diamond/Pearl/Platinum Double Kick fighting physical 30 30 100% Hits twice in one turn.
Chains Diamond/Pearl/Platinum Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
Chains Diamond/Pearl/Platinum Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
Chains Diamond/Pearl/Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains Diamond/Pearl/Platinum Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
Chains Diamond/Pearl/Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Chains Diamond/Pearl/Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Chains Diamond/Pearl/Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Diamond/Pearl/Platinum Tutored moves
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
Diamond/Pearl/Platinum TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Chimchar in other Pokédexes