Essentials

Spinarak

Spinarak

bug poison

Abilities

Swarm

Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.

Insomnia

Prevents sleep.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting ¼
  • fire 2
  • flying 2
  • ghost 1
  • grass ¼
  • ground 1
  • ice 1
  • normal 1
  • poison ½
  • psychic 2
  • rock 2
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
167
Original Johto
32 Gold, Silver, Crystal
Updated Johto
32 HeartGold, SoulSilver

Names

Japanese
イトマル (itomaru)
Official Roomaji
Itomaru
Korean
페이검
Chinese
線球
French
Mimigal
German
Webarak

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

  • Caterpie
  • Weedle
  • Paras
  • Venonat
  • Scyther
  • Pinsir
  • Ledyba
  • Spinarak
  • Yanma
  • Pineco
  • Gligar
  • Shuckle
  • Heracross
  • Wurmple
  • Surskit
  • Nincada
  • Volbeat
  • Illumise
  • Trapinch
  • Kricketot
  • Burmy
  • Combee
  • Skorupi

Training

Base EXP
54 Search:
771 EXP at level
Effort points
  • 1 Attack
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
Spinarak Spinarak AriadosAriados Level up, starting at level 22

Stats

Pctile Min IVs Max IVs
HP
40
11.9 253 284
Attack
60
32.8 188 219
Defense
40
13.4 148 179
Special Attack
40
16.9 148 179
Special Defense
40
12.5 148 179
Speed
30
8.4 128 159
Total
250
7.0

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.

HeartGold

It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.

SoulSilver

It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.

Sprites

Spinarak Spinarak Spinarak Spinarak

Miscellany

Species
String Spit Search:
Color
green Search:
Cry
Habitat Generation 3
forest Search:
Pawprint
Spinarak
Shape
Chitinous Search:

Height

Trainer dude

Spinarak
5

1'7.7"
0.5 m

Weight

Trainer dudette

Spinarak
85

18.7 lb
8.5 kg

Locations

HeartGold HeartGold

Moves

Bug and poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Spinarak's higher Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

String Shot bug None 40 0 95%

Lowers the target's Speed by one level.

6 6 6 5 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

11 11 11 8 Constrict normal Physical 35 10 100%

Has a 10% chance to lower the target's Speed by one level.

12 Leech Life bug Physical 15 20 100%

Heals the user by half the damage inflicted.

17 17 17 15 Night Shade ghost Special 15 1 100%

Inflicts damage equal to the user's level.

23 23 23 Leech Life bug Physical 15 20 100%

Heals the user by half the damage inflicted.

19 Shadow Sneak ghost Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

30 30 30 22 Fury Swipes normal Physical 15 18 80%

Hits 2-5 times in one turn.

26 Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

37 37 37 29 Spider Web bug None 10 0 100%

Prevents the target from leaving battle.

45 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

45 45 33 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

36 Pin Missile bug Physical 20 14 85%

Hits 2-5 times in one turn.

53 53 53 40 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

43 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

Gold, Silver Crystal Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

SonicBoom normal Special 20 1 90%

Inflicts 20 points of damage.

Toxic Spikes poison None 20 0 0%

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Gold, Silver Crystal Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite bug Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot bug None 40 0 95%

Lowers the target's Speed by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Gold, Silver Crystal Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

H5 H5 H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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