Essentials

Weepinbell

Weepinbell

Grass Poison

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Dream Ability

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
70
Kanto
70 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
65 Gold, Silver, Crystal
Updated Johto
65 HeartGold, SoulSilver

Names

Korean
우츠동
Chinese
口呆花
German
Ultrigaria
French
Boustiflor
Japanese
ウツドン (utsudon)
Official Roomaji
Utsudon

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Plant
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
151 Search:
2157 EXP at level
Effort points
  • 2 Attack
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bellsprout Weepinbell Level up, starting at level 21 Victreebel Use a Leaf Stone

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
90
70.8 248 279
Defense
50
25.9 168 199
Special Attack
85
71.7 238 269
Special Defense
45
18.1 158 189
Speed
55
37.1 178 209
Total
390
39.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★★✯
Skill
★✯
Stamina
★★✯✯
Jump
★★✯
Total
8/13/14

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.

HeartGold

Even though it is filled with acid, it does not melt because it also oozes a protective fluid.

SoulSilver

If its prey is bigger than its mouth, it slices up the victim with sharp leaves, then eats every morsel.

Generation 5
Black, White

A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.

Sprites

Weepinbell Weepinbell Weepinbell Weepinbell

Miscellany

Species
Flycatcher Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Weepinbell
Shape
Alvine Search:

Height

${_("Trainer dude")}

Weepinbell
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Weepinbell
64

14.1 lb
6.4 kg

Locations

Blue Blue
Yellow Yellow
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Grass and Poison moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6 6 7 7 7 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

13 11 11 11 11 11 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15 15 13 13 13 Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

15 17 17 15 15 15 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

18 Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

23 19 19 17 17 17 Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

29 24 24 23 23 23 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

27 27 27 Knock Off Dark physical 20 20 100%

Target drops its held item.

33 33 29 29 29 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

35 35 35 Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

38 42 42 39 39 39 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

49 54 54 41 41 41 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

47 47 47 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Bellsprout but not Weepinbell
• Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

• • • • • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

• • • • Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• • • • • Leech Life Bug physical 15 20 100%

Heals the user by half the damage inflicted.

• • • • Magical Leaf Grass special 20 60

Never misses.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

• • • • Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

• • • • Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

• • • • • Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

• • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• • Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

• • • Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

03 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

22 22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links