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Bastiodon


Main Pokédex page | Flavor text and images

General

Bastiodon
rock steel

Abilities

Sturdy
One-hit KO moves do not work on this Pokémon.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
411
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
39

Names

Japanese
トリデプス
Romaji
Toridepusu

Flavor

Height
4'3.2" or 1.3 m
Weight
329.6 lb or 149.5 kg
Species
Shield
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
1: Monster
Steps to hatch
7,680
Compatible with
25 families; 63 total Pokémon

In the Wild

Base EXP
199 or 0xc7
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
2 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
410 Shieldon Base form 411 Bastiodon Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
52
104 203 26
Defense
168
220 435 98.8
Special Attack
47
99 193 26.8
Special Defense
138
190 375 98.2
Speed
30
82 159 6.3
Average
82.5
- - 73.4

Flavor

See also: All versions' flavor text and sprites

Diamond Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.

Pearl When attacked, they form a wall with their shield like faces to protect their young.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Bastiodon's Attack is higher, so it will inflict more damage with physical () moves.

Bastiodon gets the STAB from rock and steel moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Metal Sound steel none 40 -- 85% Lowers the target's Special Defense by two levels.
-- Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
-- Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
6 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
10 Metal Sound steel none 40 -- 85% Lowers the target's Special Defense by two levels.
15 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
19 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
24 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
28 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
30 Block normal none 5 -- 100% Prevents the target from leaving battle.
36 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
43 Metal Burst steel physical 10 varies 100% Inflicts double the damage the user receives this turn prior to using this move..
52 Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Bastiodon in other Pokédexes