Essentials

Dewgong

Dewgong

water ice

Abilities

Thick Fat

Halves damage from fire and ice moves.

Hydration

Cures any major status ailment after each turn during rain.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 2
  • fire 1
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ¼
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
87
Kanto
87 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
177 Gold, Silver, Crystal
Updated Johto
179 HeartGold, SoulSilver

Names

Japanese
ジュゴン (jugon)
Official Roomaji
Jugon
Korean
쥬레곤
Chinese
白海獅
French
Lamantine
German
Jugong

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

  • Squirtle
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Poliwag
  • Ponyta
  • Slowpoke
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Horsea
  • Tauros
  • Lapras
  • Eevee
  • Omanyte
  • Kabuto
  • Dratini
  • Cyndaquil
  • Totodile
  • Sentret
  • Mareep
  • Marill
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Mudkip
  • Poochyena
  • Zigzagoon
  • Lotad
  • Seedot
  • Wingull
  • Surskit
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Corphish
  • Feebas
  • Kecleon
  • Absol
  • Spheal
  • Clamperl
  • Relicanth
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Shellos
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
176 Search:
2514 EXP at level
Effort points
  • 2 Special Defense
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald nothing
FireRed, LeafGreen 50% Aspear Berry Aspear Berry
5% NeverMeltIce NeverMeltIce
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
SeelSeel Dewgong Dewgong Level up, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
90
82.9 353 384
Attack
70
47.2 208 239
Defense
80
67.7 228 259
Special Attack
70
56.4 208 239
Special Defense
95
82.3 258 289
Speed
70
57.4 208 239
Total
475
65.0

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

In snow, the pure white coat covering its body obscures it from predators.

HeartGold

Its streamlined body has little drag in water. The colder the temperature, the friskier it gets.

SoulSilver

It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly.

Sprites

Dewgong Dewgong Dewgong Dewgong

Miscellany

Species
Sea Lion Search:
Color
white Search:
Cry
Habitat Generation 3
sea Search:
Pawprint
Dewgong
Shape
Ichthyic Search:

Height

Trainer dude

Dewgong
17

5'6.9"
1.7 m

Weight

Trainer dudette

Dewgong
1200

264.6 lb
120.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water and ice moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

30 5 9 9 3 3 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

35 16 Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

7 7 Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

17 17 11 11 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

13 13 Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17 17 Ice Shard ice Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

44 21 21 21 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

23 23 Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

21 21 27 27 Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

31 31 Aqua Jet water Physical 20 40 100% 1

Inflicts regular damage with no additional effect.

33 33 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

29 29 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

34 34 34 34 Sheer Cold ice Special 5 1 30%

Causes a one-hit KO.

50 32 42 42 37 37 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

41 41 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

43 43 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

56 43 51 51 47 47 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

60 64 64 51 51 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

07 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

16 Pay Day normal Physical 20 40 100%

Scatters money on the ground worth five times the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links