Essentials

Weezing

Weezing

Poison

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
110
Kanto
110 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
115 Gold, Silver, Crystal
Hoenn
109 Ruby, Sapphire, Emerald
Updated Johto
116 HeartGold, SoulSilver

Names

Korean
또도가스
German
Smogmog
French
Smogogo
Chinese
雙彈瓦斯
Japanese
マタドガス (matadogasu)
Official Roomaji
Matadogas

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
173 Search:
2471 EXP at level
Effort points
  • 2 Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Smoke Ball Smoke Ball
FireRed, LeafGreen nothing
Generation 4 5% Smoke Ball Smoke Ball
Generation 5 5% Smoke Ball Smoke Ball

Evolution

Baby Basic Stage 1 Stage 2
Koffing Weezing Level up, starting at level 35

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
90
70.8 248 279
Defense
120
94.2 308 339
Special Attack
85
71.7 238 269
Special Defense
70
56.2 208 239
Speed
60
44.0 188 219
Total
490
71.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯☆
Skill
★✯☆
Stamina
★★✯✯
Jump
★★☆
Total
7/13/16

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It grows by feeding on gases released by garbage. Though very rare, triplets have been found.

HeartGold

If one of the twin KOFFING inflates, the other one deflates. It constantly mixes its poisonous gases.

SoulSilver

Top-grade perfume is made using its internal poison gases by diluting them to the highest level.

Generation 5
Black, White

It grows by feeding on gases released by garbage. Though very rare, triplets have been found.

Sprites

Weezing Weezing Weezing Weezing

Miscellany

Species
Poison Gas Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Weezing
Shape
Polycephalic Search:

Height

${_("Trainer dude")}

Weezing
12

3'11.2"
1.2 m

Weight

${_("Trainer dudette")}

Weezing
95

20.9 lb
9.5 kg

Locations

Red Red
Blue Blue
FireRed FireRed
Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Poison moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas Poison non-damaging 40 90%

Poisons the target.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Smog Poison special 20 20 70%

Has a 40% chance to poison the target.

SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

Selfdestruct Normal physical 5 200 100%

User faints.

9 9 6 6 Smog Poison special 20 20 70%

Has a 40% chance to poison the target.

10 10 SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

15 15 Assurance Dark physical 10 50 100%

Power is doubled if the target has already received damage this turn.

19 Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

17 17 19 24 Selfdestruct Normal physical 5 200 100%

User faints.

21 21 24 28 Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

32 Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

39 25 25 SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

43 Selfdestruct Normal physical 5 200 100%

User faints.

49 33 33 28 33 Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

33 39 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

53 44 44 40 46 Explosion Normal physical 5 250 100%

User faints.

48 52 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

51 51 55 59 Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

58 63 65 Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Level up, learned by Koffing but not Weezing
33 37 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Koffing but not Weezing
• • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

• • Grudge Ghost non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• • • • Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

• • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

• • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

• Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

• Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• • Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion Normal physical 5 250 100%

User faints.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

36 Selfdestruct Normal physical 5 200 100%

User faints.

38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

47 Explosion Normal physical 5 250 100%

User faints.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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