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Weepinbell


Main Pokédex page | Flavor text and images

General

Weepinbell
grass poison

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
70
Gold/Silver/Crystal Johto
65
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ウツドン
Romaji
Utsudon

Flavor

Height
3'3.4" or 1 m
Weight
14.1 lb or 6.4 kg
Species
Flycatcher
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
189 or 0xbd

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
7: Plant
Steps to hatch
5,120
Compatible with
18 families; 45 total Pokémon

In the Wild

Base EXP
151 or 0x97
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
69 Bellsprout Base form 70 Weepinbell Raise to level 21 71 Victreebel Use a Leaf Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
90
142 279 70.8
Defense
50
102 199 24.9
Special Attack
85
137 269 70.6
Special Defense
45
97 189 17
Speed
55
107 209 36.7
Average
65
- - 40

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.

Locations

Route 224
Route 229
Route 230

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 224 53 Morning Daytime Night 5%
Route 229 51 - 52 Daytime 30%; Morning Night 20%
Route 230 50 Morning Daytime Night 20%

Move List

See also: This list in the move search

See also: Contest list

Weepinbell's Attack is higher, so it will inflict more damage with physical () moves.

Weepinbell gets the STAB from grass and poison moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Vine Whip grass physical 15 35 100% Inflicts regular damage.
-- -- -- -- Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
-- -- Growth normal none 40 -- 100% Raises the user's Special Attack.
-- -- 6 7 Growth normal none 40 -- 100% Raises the user's Special Attack.
11 11 Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
-- -- 15 13 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
-- -- 17 15 PoisonPowder poison none 35 -- 75% Poisons the target.
23 -- 19 17 Stun Spore grass none 30 -- 75% Paralyzes the target.
29 24 24 23 Acid poison special 30 40 100% Has a 10% chance to lower the target's Special Defense.
27 Knock Off dark physical 20 20 100% Target drops its held item.
33 33 29 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
35 Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
38 42 42 39 Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
49 54 54 41 Slam normal physical 20 80 75% Inflicts regular damage.
47 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Morning Sun normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 03 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Weepinbell in other Pokédexes