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Wormadam


Main Pokédex page | Flavor text and images

Alternate forms: grass | ground | steel

General

Wormadam
bug steel

Abilities

Anticipation
This Pokémon will be aware when an opposing Pokémon with a move that would do super-effective damage against it switches in.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
500
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
46

Names

Japanese
ミノマダム
Romaji
Minomadamu

Flavor

Height
1'7.7" or 0.5 m
Weight
14.3 lb or 6.5 kg
Species
Bagworm
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
Always female (code: 254 or 0xfe)
Breeding groups
3: Bug
Steps to hatch
3,840
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
159 or 0x9f
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
1 Special Defense
Wild held items
SilverPowder (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
412 Burmy Base form 413 Wormadam Raise a female to level 20
414 Mothim Raise a male to level 20

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
69
121 237 44.2
Defense
95
147 289 79.7
Special Attack
69
121 237 55
Special Defense
95
147 289 82.2
Speed
36
88 171 16
Average
70.7
- - 51.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Wormadam gets the STAB from bug and steel moves.

Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
10 10 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
15 Bug Bite bug physical 20 60 100% Inflicts double damage if the user is holding a berry.
20 20 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
23 23 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
26 26 Mirror Shot steel special 10 65 85% Has a 30% chance to lower the target's Accuracy.
29 29 Metal Sound steel none 40 -- 85% Lowers the target's Special Defense by two levels.
32 32 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
35 35 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
38 38 Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 41 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
44 44 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
47 47 Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 91 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 74 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Wormadam in other Pokédexes