Essentials

Electivire

Thunderbolt Pokémon

Electivire

Electric

Abilities

Motor Drive

Absorbs Electric moves, raising Speed one stage.

Hidden Ability

Vital Spirit

Prevents sleep.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
466
Extended Sinnoh
199 Platinum
Updated Unova
58 Black 2, White 2
Original Alola
228 Sun, Moon
Original Ula'ula
100 Sun, Moon
Updated Alola
297 Ultra Sun, Ultra Moon
Updated Ula'ula
118 Ultra Sun, Ultra Moon

Names

Japanese
エレキブル (erekiburu)
エレキブル
Official roomaji
Elekible
Korean
에레키블
Chinese
電擊魔獸
电击魔兽
French
Élekable
German
Elevoltek
Spanish
Electivire
Italian
Electivire

Breeding

Gender
¾ male, ¼ female Search:
Egg groups
  • Human-Like
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
243 Search:
Effort points
  • 3 Attack
Capture rate
30 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Diamond, Platinum 50% Electirizer Electirizer
Pearl, HeartGold, SoulSilver 5% Electirizer Electirizer
Generation 5 5% Electirizer Electirizer
X, Y 5% Electirizer Electirizer
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Electirizer Electirizer

Evolution

Baby Basic Stage 1 Stage 2
Elekid Electabuzz Level up, starting at level 30 Electivire Trade, while holding an Electirizer

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
123
89.3 314 345
Defense
67
46.0 202 233
Special Attack
95
74.8 258 289
Special Defense
85
69.9 238 269
Speed
95
78.9 258 289
Total
540
83.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆☆
Power
★✯✯☆
Skill
★★✯✯☆
Stamina
★✯✯✯
Jump
★★
Total
7/16/20

Flavor

Flavor Text

Generation 5
Black, White

Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.

Black 2, White 2

The instant it presses the tips of its tails onto an opponent, it sends over 20,000 volts of electricity into the foe.

Generation 6
X

As its electric charge amplifies, blue sparks begin to crackle between its horns.

Y

It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

Omega Ruby

As its electric charge amplifies, blue sparks begin to crackle between its horns.

Alpha Sapphire

It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

Generation 7
Sun

It pushes the tips of its tails against its foes and then lets loose a high-voltage current. Its foes are burned to a crisp in an instant.

Moon

When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.

Ultra Sun

It grips its tail, which spews electricity, and then beats down opponents with the power of its electrified fist.

Ultra Moon

A single Electivire can provide enough electricity for all the buildings in a big city for a year.

Sprites

Electivire Electivire

Miscellany

Species
Thunderbolt Pokémon Search:
Color
Yellow Search:
Cry
Footprint
Electivire
Shape
Sciurine Search:

Height

Trainer dude

Electivire
18

5'10.9"
1.8 m

Weight

Trainer dudette

Electivire
1386

305.6 lb
138.6 kg

Locations

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Electivire's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

7 7 6 5 5 5 5 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

10 10 11 8 8 8 8 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

16 16 16 12 12 12 12 Swift Normal special 20 60

Never misses.

19 19 21 15 15 15 15 Shock Wave Electric special 20 60

Never misses.

19 19 19 19 Thunder Wave Electric status 20 90%

Paralyzes the target.

22 22 22 22 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

25 25 26 26 26 26 26 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

32 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

28 28 38 29 29 29 29 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

37 37 44 36 36 36 36 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

42 42 42 42 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

43 43 50 49 49 49 49 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

52 52 56 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

58 58 62 55 55 55 55 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

67 67 68 62 62 62 62 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

65 65 65 Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Elekid but not Electivire
• • • • • • • Barrier Psychic status 20

Raises the user's Defense by two stages.

• • • • • • • Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

• • • • • • • Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

• • • • • • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• • • • • • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • • • • Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • • • • Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

• • • • • • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • • • • • Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

• • • • • • • Meditate Psychic status 40

Raises the user's Attack by one stage.

• • • • • • • Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Tutor, learned by Elekid but not Electivire
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

78 78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links