Essentials
Abilities
- Telepathy
- Protects against friendly Pokémon's damaging moves. 
- Synchronize
- Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. 
Hidden Ability
- Analytic
- Strengthens moves to 1.3× their power when moving last. 
Damage Taken
Pokédex Numbers
- Introduced in
 
- National
- 605
- Original Unova
- 
            111
               
- Updated Unova
- 
            188
               
- Updated Alola
- 
            275
               
- Updated Ula'ula
- 
            96
               
Names
- Japanese
         
- リグレー (riguree)
- 
         
- リグレー
- Korean
         
- 리그레
- Chinese
         
- 小灰怪
- 
         
- 小灰怪
- French
         
- Lewsor
- German
         
- Pygraulon
- Spanish
         
- Elgyem
- Italian
         
- Elgyem
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Elgyem | Beheeyem Level up, starting at level 42 | 
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 29.8 | 283 | 314 | |
| Attack | 23.5 | 178 | 209 | |
| Defense | 29.3 | 178 | 209 | |
| Special Attack | 67.3 | 238 | 269 | |
| Special Defense | 30.1 | 178 | 209 | |
| Speed | 8.0 | 128 | 159 | |
| Total | 26.8 | 
Flavor
Flavor Text
 
- 
   
- It uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches. 
 
- This Pokémon had never been seen until it appeared from far in the desert 50 years ago. 
  
- Rumors of its origin are linked to a UFO crash site in the desert 50 years ago. 
 
 
- 
   
- It uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches. 
 
- Rumors of its origin are linked to a UFO crash site in the desert 50 years ago. 
 
- It uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches. 
 
- Rumors of its origin are linked to a UFO crash site in the desert 50 years ago. 
 
 
- 
   
- It controls tremendous psychic power. Most reports of alien sightings are actually just people mistaking Elgyem for an alien. 
 
- This Pokémon is shrouded in mystery. It’s said to have appeared from a UFO that fell from the sky about 50 years ago. 
 
Sprites
 
     
Height
 
            
 
            
                1'7.7" 
                0.5 m
            
Weight
 
            
 
            
                19.8 lb 
                9.0 kg
            
Locations
- Black  
- White  
- Black 2  
- White 2  
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Elgyem's higher Special Attack, and have their class highlighted in green.
|   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Confusion |  |  | 25 | 50 | 100% | Has a 10% chance to confuse the target. | |
| 4 | 4 | 4 | 4 | Growl |  |  | 40 | — | 100% | Lowers the target's Attack by one stage. | |
| 8 | 8 | 8 | 8 | Heal Block |  |  | 15 | — | 100% | Prevents target from restoring its HP for five turns. | |
| 11 | 11 | 11 | 11 | Miracle Eye |  |  | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
| 15 | 15 | 15 | 15 | Psybeam |  |  | 20 | 65 | 100% | Has a 10% chance to confuse the target. | |
| 18 | 18 | 18 | 18 | Headbutt |  |  | 15 | 70 | 100% | Has a 30% chance to make the target flinch. | |
| 22 | 22 | 22 | 22 | Hidden Power |  |  | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 25 | 25 | 25 | 25 | Imprison |  |  | 10 | — | — | Prevents the target from using any moves that the user also knows. | |
| 29 | 29 | 29 | 29 | Simple Beam |  |  | 15 | — | 100% | Changes the target's ability to Simple. | |
| 32 | 32 | 32 | 32 | Zen Headbutt |  |  | 15 | 80 | 90% | Has a 20% chance to make the target flinch. | |
| 36 | 36 | 36 | 36 | Psych Up |  |  | 10 | — | — | Discards the user's stat changes and copies the target's. | |
| 39 | 39 | 39 | 39 | Psychic |  |  | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 43 | 43 | 43 | 43 | Calm Mind |  |  | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. | |
| 46 | 46 | 46 | 46 | Recover |  |  | 10 | — | — | Heals the user by half its max HP. | |
| 50 | 50 | 50 | 50 | Guard Split |  |  | 10 | — | — | Averages Defense and Special Defense with the target. | |
| 50 | 50 | 50 | 50 | Power Split |  |  | 10 | — | — | Averages Attack and Special Attack with the target. | |
| 53 | 53 | 53 | 53 | Synchronoise |  |  | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. | |
| 56 | 56 | 56 | 56 | Wonder Room |  |  | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
|   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
|  |  |  | Ally Switch |  |  | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. | |
|  |  |  |  | Astonish |  |  | 15 | 30 | 100% | Has a 30% chance to make the target flinch. | |
|  |  |  |  | Barrier |  |  | 20 | — | — | Raises the user's Defense by two stages. | |
|  |  |  | Cosmic Power |  |  | 20 | — | — | Raises the user's Defense and Special Defense by one stage. | ||
|  |  |  |  | Disable |  |  | 20 | — | 100% | Disables the target's last used move for 1-8 turns. | |
|  |  |  |  | Guard Swap |  |  | 10 | — | — | User swaps Defense and Special Defense changes with the target. | |
|  |  |  |  | Nasty Plot |  |  | 20 | — | — | Raises the user's Special Attack by two stages. | |
|  |  |  |  | Power Swap |  |  | 10 | — | — | User swaps Attack and Special Attack changes with the target. | |
|  |  |  |  | Skill Swap |  |  | 10 | — | — | User and target swap abilities. | |
|  |  |  |  | Teleport |  |  | 20 | — | — | Immediately ends wild battles. No effect otherwise. | |
|   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | |||||||||||
|    |    | After You |  |  | 15 | — | — | Makes the target act next this turn. | |||
|    |    | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | |||
|    |    | Gravity |  |  | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. | |||
|    |    | Magic Coat |  |  | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. | ||
|    |    | Pain Split |  |  | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. | |||
|    |    | Recycle |  |  | 10 | — | — | User recovers the item it last used up. | |||
|    |    | Role Play |  |  | 10 | — | — | Copies the target's ability. | |||
|    |    | Shock Wave |  |  | 20 | 60 | — | Never misses. | |||
|    |    | Signal Beam |  |  | 15 | 75 | 100% | Has a 10% chance to confuse the target. | |||
|    |    | Skill Swap |  |  | 10 | — | — | User and target swap abilities. | |||
|    |    | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
|    |    | Snatch |  |  | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. | ||
|    |    | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
|    |    | Trick |  |  | 10 | — | 100% | User and target swap items. | |||
|    |    | Uproar |  |  | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
|    |    | Wonder Room |  |  | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
|    |    | Zen Headbutt |  |  | 15 | 80 | 90% | Has a 20% chance to make the target flinch. | |||
|   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 03 | 03 | 03 | 03 | Psyshock |  |  | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | 04 | 04 | 04 | Calm Mind |  |  | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | 06 | 06 | 06 | Toxic |  |  | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. | |
| 10 | 10 | 10 | 10 | Hidden Power |  |  | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 16 | 16 | 16 | 16 | Light Screen |  |  | 30 | — | — | Reduces damage from special attacks by 50% for five turns. | |
| 17 | 17 | 17 | 17 | Protect |  |  | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
| 18 | 18 | 18 | 18 | Rain Dance |  |  | 5 | — | — | Changes the weather to rain for five turns. | |
| 19 | Telekinesis |  |  | 15 | — | — | Moves have 100% accuracy against the target for three turns. | ||||
| 20 | 20 | 20 | 20 | Safeguard |  |  | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | 21 | 21 | 21 | Frustration |  |  | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | 24 | 24 | 24 | Thunderbolt |  |  | 15 | 90 | 100% | Has a 10% chance to paralyze the target. | |
| 27 | 27 | 27 | 27 | Return |  |  | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. | |
| 29 | 29 | 29 | 29 | Psychic |  |  | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | 30 | 30 | 30 | Shadow Ball |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | 32 | 32 | 32 | Double Team |  |  | 15 | — | — | Raises the user's evasion by one stage. | |
| 33 | 33 | 33 | 33 | Reflect |  |  | 20 | — | — | Reduces damage from physical attacks by half. | |
| 39 | 39 | 39 | 39 | Rock Tomb |  |  | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | 42 | 42 | 42 | Facade |  |  | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | 44 | 44 | 44 | Rest |  |  | 10 | — | — | User sleeps for two turns, completely healing itself. | |
| 45 | 45 | 45 | 45 | Attract |  |  | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | 46 | 46 | 46 | Thief |  |  | 25 | 60 | 100% | Takes the target's item. | |
| 48 | 48 | 48 | 48 | Round |  |  | 15 | 60 | 100% | Has double power if it's used more than once per turn. | |
| 49 | 49 | 49 | 49 | Echoed Voice |  |  | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 51 | 51 | 51 | Steel Wing |  |  | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
| 51 | Ally Switch |  |  | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. | |||
| 53 | 53 | 53 | 53 | Energy Ball |  |  | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | 57 | 57 | 57 | Charge Beam |  |  | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 63 | 63 | 63 | 63 | Embargo |  |  | 15 | — | 100% | Target cannot use held items. | |
| 70 | 70 | 70 | Flash |  |  | 20 | — | 100% | Lowers the target's accuracy by one stage. | ||
| 73 | 73 | 73 | 73 | Thunder Wave |  |  | 20 | — | 90% | Paralyzes the target. | |
| 77 | 77 | 77 | 77 | Psych Up |  |  | 10 | — | — | Discards the user's stat changes and copies the target's. | |
| 80 | 80 | 80 | 80 | Rock Slide |  |  | 10 | 75 | 90% | Has a 30% chance to make the target flinch. | |
| 85 | 85 | 85 | 85 | Dream Eater |  |  | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 87 | 87 | 87 | 87 | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |
| 88 | 88 | 88 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| 90 | 90 | 90 | 90 | Substitute |  |  | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | 92 | 92 | 92 | Trick Room |  |  | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. | 
| 94 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
| 97 | 97 | 97 | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | ||
| 100 | 100 | 100 | Confide |  |  | 20 | — | — | Lowers the target's Special Attack by one stage. | ||

 604: Eelektross
        
        604: Eelektross
     
     
    






 ½ male, ½ female
            ½ male, ½ female
            
    
     
     
     
 
 Sciurine
            Sciurine
            
    
     
  
             
            