Essentials

Beheeyem

Cerebral Pokémon

Beheeyem

Psychic

Abilities

Telepathy

Protects against friendly Pokémon's damaging moves.

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Hidden Ability

Analytic

Strengthens moves to 1.3× their power when moving last.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
606
Original Unova
112 Black, White
Updated Unova
189 Black 2, White 2
Updated Alola
276 Ultra Sun, Ultra Moon
Updated Ula'ula
97 Ultra Sun, Ultra Moon

Names

Japanese
オーベム (oobemu)
オーベム
Korean
벰크
Chinese
大宇怪
大宇怪
French
Neitram
German
Megalon
Spanish
Beheeyem
Italian
Beheeyem

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
170 Search:
Effort points
  • 2 Special Attack
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Elgyem Beheeyem Level up, starting at level 42

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
75
48.9 218 249
Defense
75
57.1 218 249
Special Attack
125
91.5 318 349
Special Defense
95
79.6 258 289
Speed
40
17.2 148 179
Total
485
61.7

Flavor

Flavor Text

Generation 5
Black

It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers.

White

It uses psychic power to control an opponent’s brain and tamper with its memories.

Black 2, White 2

Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.

Generation 6
X

Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.

Y

It uses psychic power to control an opponent’s brain and tamper with its memories.

Omega Ruby

Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.

Alpha Sapphire

It uses psychic power to control an opponent’s brain and tamper with its memories.

Generation 7
Ultra Sun

With its psychic powers, it rewrites its opponents’ memories. You, too, may have already had your memories rewritten.

Ultra Moon

It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.

Sprites

Beheeyem Beheeyem

Miscellany

Species
Cerebral Pokémon Search:
Color
Brown Search:
Cry
Footprint
Beheeyem
Shape
Anthropomorphic Search:

Height

Trainer dude

Beheeyem
10

3'3.4"
1.0 m

Weight

Trainer dudette

Beheeyem
345

76.1 lb
34.5 kg

Locations

Black Black
White White

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Beheeyem's higher Special Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

4 4 4 4 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

8 8 8 8 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

11 11 11 11 Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

15 15 15 15 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

18 18 18 18 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

22 22 22 22 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

25 25 25 25 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

29 29 29 29 Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

32 32 32 32 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

36 36 36 36 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

39 39 39 39 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

45 45 45 45 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

50 50 50 50 Recover Normal status 10

Heals the user by half its max HP.

56 56 56 56 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

58 58 58 58 Power Split Psychic status 10

Averages Attack and Special Attack with the target.

63 63 63 63 Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

68 68 68 68 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Elgyem but not Beheeyem
• • • Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

• • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • Barrier Psychic status 20

Raises the user's Defense by two stages.

• • • Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

• • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

• • • • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• • • • Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

• • • • Skill Swap Psychic status 10

User and target swap abilities.

• • • • Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Black 2, White 2 Omega Ruby, Alpha Sapphire Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Omega Ruby, Alpha Sapphire Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Omega Ruby, Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 51 51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links