Essentials
Pokédex Numbers
- Introduced in
- National
- 65
- Kanto
- 65
- Original Johto
- 91
- Original Hoenn
- 41
- Original Sinnoh
- 22
- Extended Sinnoh
- 22
- Updated Johto
- 91
- Central Kalos
- 104
- New Hoenn
- 42
- Original Alola
- 44
- Original Melemele
- 44
- Updated Alola
- 51
- Updated Melemele
- 51
Names
- Japanese
- フーディン (fuudin)
- フーディン
- Official roomaji
- Foodin
- Korean
- 후딘
- Chinese
- 胡地
- 胡地
- French
- Alakazam
- German
- Simsala
- Spanish
- Alakazam
- Italian
- Alakazam
Breeding
Compatibility
Training
- Base EXP
- 270
- Effort points
-
- 3 Special Attack
- Capture rate
- 50
- Base happiness
- 70
- Growth rate
- medium slow
Wild held items
nothing | ||
nothing | ||
nothing | ||
5% | Twisted Spoon | |
nothing | ||
5% | Twisted Spoon |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Abra | Kadabra Level up, starting at level 16 | Alakazam Trade |
Alakazam Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.8 | 283 | 314 | |
Attack | 17.1 | 168 | 199 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 99.5 | 418 | 449 | |
Special Defense | 88.1 | 278 | 309 | |
Speed | 99.4 | 368 | 399 | |
Total | 91.8 |
Flavor
Flavor Text
-
The spoons clutched in its hands are said to have been created by its psychic powers.
-
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Alakazam’s brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alakazam’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
-
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world.
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
Sprites
Height
3'11.2"
1.2 m
Weight
105.8 lb
48.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Alakazam's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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— | — | 0 | 0 | Kinesis | 15 | — | 80% | Lowers the target's accuracy by one stage. |
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— | — | Kinesis | 15 | — | 80% | Lowers the target's accuracy by one stage. |
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— | — | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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— | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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16 | 16 | 16 | 16 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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18 | 18 | 18 | 18 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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21 | 21 | 21 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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22 | 23 | 23 | 23 | Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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26 | 26 | 26 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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28 | 28 | 28 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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31 | 31 | 31 | Recover | 10 | — | — | Heals the user by half its max HP. |
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24 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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28 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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30 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 33 | 33 | 33 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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36 | Recover | 10 | — | — | Heals the user by half its max HP. |
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40 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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36 | 36 | 36 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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38 | 38 | 38 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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42 | 41 | 41 | 41 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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46 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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48 | 43 | 43 | 43 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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50 | 46 | 46 | 46 | Trick | 10 | — | 100% | User and target swap items. |
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Level up, learned by Kadabra but not Alakazam | |||||||||||
42 | 41 | 41 | 41 | Role Play | 10 | — | — | Copies the target's ability. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Abra but not Alakazam | |||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Power Trick | 10 | — | — | User swaps Attack and Defense. |
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Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |