Essentials
Abilities
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Hidden Ability
- Overcoat
Protects against damage from weather.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 205
- Original Johto
- 94
- Updated Johto
- 94
- Updated Alola
- 269
- Updated Ula'ula
- 90
Names
- Japanese
- フォレトス (foretosu)
- フォレトス
- Official roomaji
- Foretos
- Korean
- 쏘콘
- Chinese
- 佛烈托斯
- 佛烈托斯
- French
- Foretress
- German
- Forstellka
- Spanish
- Forretress
- Italian
- Forretress
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Pineco | Forretress Level up, starting at level 31 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.6 | 323 | 354 | |
Attack | 65.1 | 248 | 279 | |
Defense | 97.1 | 348 | 379 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 17.2 | 148 | 179 | |
Total | 53.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/18
Flavor
Flavor Text
-
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
-
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.
-
When something approaches it, it fires off fragments of its steel shell in attack. This is not a conscious action but a conditioned reflex.
In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.
Sprites
Height
3'11.2"
1.2 m
Weight
277.3 lb
125.8 kg
Locations
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Bug and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Forretress's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | — | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
||||||||||||
— | — | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
||||||||||||
— | — | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
||||||||||||
— | — | — | — | — | — | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
||||||||
0 | 0 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
||||||||||||
0 | 0 | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
||||||||||||
— | — | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
||||||||||||
— | — | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
||||||||||||
— | — | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
||||||||||||
— | — | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
||||||||||||
— | — | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
||||||||||||
— | — | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
||||||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||||||||||||
— | — | — | — | — | — | — | — | — | — | — | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
— | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
||||
— | — | — | — | — | — | — | — | — | — | — | Self-Destruct | 5 | 200 | 100% | User faints. |
|||
— | — | — | — | — | — | — | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
|||||||
— | 12 | 12 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||||||
8 | 8 | 8 | 6 | 6 | 6 | 6 | 6 | 6 | Self-Destruct | 5 | 200 | 100% | User faints. |
|||||
9 | 9 | 9 | 9 | 9 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
|||||||||
15 | 15 | 15 | 9 | 12 | 12 | 12 | 12 | 12 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||
22 | 22 | 22 | 12 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||
29 | 29 | 29 | 17 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||
31 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
|||||||||||||
20 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||
23 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
||||||
28 | 32 | 32 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||||||||||
31 | 31 | 31 | 31 | 31 | 31 | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
||||||||
32 | 32 | 32 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
|||||||||||
33 | 33 | 36 | 36 | 36 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||||||||
39 | 39 | 39 | 33 | 38 | 38 | 42 | 42 | 42 | 36 | 36 | Explosion | 5 | 250 | 100% | User faints. |
|||
49 | 49 | 49 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
|||||||||||
38 | 45 | 45 | 46 | 46 | 46 | 42 | 42 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||||
45 | 50 | 50 | 50 | 50 | 50 | 46 | 46 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||||
59 | 59 | 59 | 50 | 55 | 55 | 56 | 56 | 56 | 50 | 50 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
57 | 62 | 62 | 60 | 60 | 60 | 56 | 56 | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
||||||
62 | 67 | 67 | 64 | 64 | 64 | 60 | 60 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
||||||
70 | 70 | 70 | 64 | 64 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
|||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Egg, learned by Pineco but not Forretress | ||||||||||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
|||||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||||||
Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
||||||||||||||
Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
||||||||||||||
Power Trick | 10 | — | — | User swaps Attack and Defense. |
||||||||||||||
Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
||||||||||||||
Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
|||||||||||||
Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
||||||||||||||
Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
||||||||||||||
Swift | 20 | 60 | — | Never misses. |
||||||||||||||
Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
||||||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
||||||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
|||||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||||||
Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
||||||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||||||
Explosion | 5 | 250 | 100% | User faints. |
||||||||||||||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||||||||||||
Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
||||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||||||||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
||||||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||||||
Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
||||||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||||||
Self-Destruct | 5 | 200 | 100% | User faints. |
||||||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
||||||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||||||
Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
||||||||||||||
String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
||||||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||||||||||||
04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
|||||||||
08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
|||||||||||||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||||
15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
19 | 19 | 19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||||||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
||||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||||
33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
||||
37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||
40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||||
39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | 43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||||||
64 | 64 | 64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
||||||
66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||||||
68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||||
69 | 69 | 69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
||||||
72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||||||||
74 | 74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||||
76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||||||||||
78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||||
76 | 76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
|||||||||||
78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||||||||
80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||
82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||||
87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||
91 | 91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||||||
94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||||||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||||||||
H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||
H6 | H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |