Essentials

Forretress

Bagworm Pokémon

Forretress

Bug Steel

Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Hidden Ability

Overcoat

Protects against damage from weather.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 4
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
205
Original Johto
94 Gold, Silver, Crystal
Updated Johto
94 HeartGold, SoulSilver
Updated Alola
269 Ultra Sun, Ultra Moon
Updated Ula'ula
90 Ultra Sun, Ultra Moon

Names

Japanese
フォレトス (foretosu)
フォレトス
Official roomaji
Foretos
Korean
쏘콘
Chinese
佛烈托斯
佛烈托斯
French
Foretress
German
Forstellka
Spanish
Forretress
Italian
Forretress

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
163 Search:
Effort points
  • 2 Defense
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pineco Forretress Level up, starting at level 31

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
90
65.1 248 279
Defense
140
97.1 348 379
Special Attack
60
41.5 188 219
Special Defense
60
37.0 188 219
Speed
40
17.2 148 179
Total
465
53.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★✯✯✯
Skill
★✯✯☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
6/14/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.

Generation 6
X

It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.

Y

It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.

Omega Ruby, Alpha Sapphire

Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.

Generation 7
Ultra Sun

When something approaches it, it fires off fragments of its steel shell in attack. This is not a conscious action but a conditioned reflex.

Ultra Moon

In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.

Sprites

Forretress Forretress

Miscellany

Species
Bagworm Pokémon Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Forretress
Shape
Pomaceous Search:

Height

Trainer dude

Forretress
12

3'11.2"
1.2 m

Weight

Trainer dudette

Forretress
1258

277.3 lb
125.8 kg

Locations

Pal Park

Area
Forest
Score
70
Rate
20

Moves

Bug and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Forretress's higher Attack, and have their class highlighted in green.

Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

0 0 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

0 0 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Self-Destruct Normal physical 5 200 100%

User faints.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

12 12 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

8 8 8 6 6 6 6 6 6 Self-Destruct Normal physical 5 200 100%

User faints.

9 9 9 9 9 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

15 15 15 9 12 12 12 12 12 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

22 22 22 12 17 17 17 17 17 17 17 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29 29 29 17 20 20 20 20 20 20 20 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

31 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

20 23 23 23 23 23 23 23 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

23 28 28 28 28 28 28 28 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

28 32 32 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

31 31 31 31 31 31 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

32 32 32 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

33 33 36 36 36 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

39 39 39 33 38 38 42 42 42 36 36 Explosion Normal physical 5 250 100%

User faints.

49 49 49 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

38 45 45 46 46 46 42 42 Iron Defense Steel status 15

Raises the user's Defense by two stages.

45 50 50 50 50 50 46 46 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

59 59 59 50 55 55 56 56 56 50 50 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

57 62 62 60 60 60 56 56 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

62 67 67 64 64 64 60 60 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

70 70 70 64 64 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Pineco but not Forretress
• • • • • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • • • • • • Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

• • • • • • Power Trick Psychic status 10

User swaps Attack and Defense.

• • • • • • Reflect Psychic status 20

Reduces damage from physical attacks by half.

• • • • • • • • Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • • • • • • • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • • • Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

• • • • • • • • • • • Swift Normal special 20 60

Never misses.

• • • • • • • • Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Generation 2 Emerald
XD
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Block Normal status 5

Prevents the target from leaving battle.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Explosion Normal physical 5 250 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Self-Destruct Normal physical 5 200 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 19 19 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 37 37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 Defense Curl Normal status 40

Raises user's Defense by one stage.

39 39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 64 64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

72 72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

74 74 74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links