Essentials
Abilities
- Serene Grace
Doubles the chance of moves' extra effects occurring.
- Run Away
Ensures success fleeing from wild battles.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 206
- Original Johto
- 52
- Updated Johto
- 52
- Updated Unova
- 35
- Central Kalos
- 40
- Updated Alola
- 63
- Updated Melemele
- 63
Names
- Japanese
- ノコッチ (nokocchi)
- ノコッチ
- Official roomaji
- Nokocchi
- Korean
- 노고치
- Chinese
- 土龍弟弟
- 土龙弟弟
- French
- Insolourdo
- German
- Dummisel
- Spanish
- Dunsparce
- Italian
- Dunsparce
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Dunsparce |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 90.4 | 373 | 404 | |
Attack | 42.7 | 208 | 239 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 23.7 | 158 | 189 | |
Total | 41.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/18
Flavor
Flavor Text
-
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail.
-
When spotted, this Pokémon escapes backward by furiously boring into the ground with its tail.
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
Dunsparce has a drill for its tail. It uses this tail to burrow into the ground backward. This Pokémon is known to make its nest in complex shapes deep under the ground.
-
It travels by digging through the ground. Diglett and Dunsparce share one another’s tunnels happily.
When it sees a person, it digs a hole with its tail to make its escape. If you happen to find one, consider yourself lucky.
Sprites
Height
4'11.1"
1.5 m
Weight
30.9 lb
14.0 kg
Locations
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Forest
- Score
- 90
- Rate
- 3
Moves
Normal moves get STAB, and have their type highlighted in green.
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
|||
5 | 4 | 4 | 5 | 5 | 4 | — | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||
11 | 11 | 9 | 9 | 8 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
|||||||||
13 | 14 | 14 | 13 | 13 | 12 | Glare | 30 | — | 100% | Paralyzes the target. |
||||||||
21 | 17 | 17 | 16 | 4 | 4 | 4 | 3 | 3 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||
18 | 21 | 24 | 21 | 21 | 20 | 7 | 7 | 7 | 6 | 6 | Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
|||
26 | 24 | 31 | 25 | 25 | 24 | 10 | 10 | 10 | 8 | 8 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
|||
30 | 31 | 34 | 29 | 29 | 28 | 13 | 13 | 13 | 11 | 11 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||
13 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||||
16 | 16 | 16 | 13 | 16 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
|||||||||
19 | 19 | 19 | 16 | 18 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||||||||
38 | 34 | 41 | 22 | 22 | 22 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
||||||||
18 | 21 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||||
21 | 23 | Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
||||||||||||
33 | 33 | 33 | 25 | 25 | 25 | 23 | 26 | Roost | 10 | — | — | Heals the user by half its max HP. |
||||||
28 | 28 | 28 | Glare | 30 | — | 100% | Paralyzes the target. |
|||||||||||
37 | 37 | 38 | 26 | 28 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||||
41 | 41 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||||
43 | 28 | 31 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
|||||||||||
48 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||||||||||||
45 | 45 | 53 | 31 | 31 | 31 | 31 | 33 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||||||
33 | 36 | Glare | 30 | — | 100% | Paralyzes the target. |
||||||||||||
34 | 34 | 34 | 36 | 38 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||
41 | 49 | 49 | 58 | 38 | 41 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
||||||||
41 | 43 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
||||||||||||
43 | 46 | Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
||||||||||||
37 | 37 | 37 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
|||||||||||
40 | 40 | 40 | 46 | 48 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
43 | 43 | 43 | Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
|||||||||||
46 | 46 | 46 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
|||||||||||
44 | 53 | 53 | 63 | 49 | 49 | 49 | 48 | 51 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||||
51 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
|||||||||||||
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||||||
Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
||||||||||||||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
|||||||||||||
Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
||||||||||||||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||||||
Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
||||||||||||||
Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
|||||||||||||
Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
||||||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||||||||||
Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||||||
Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
||||||||||||||
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
|||||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||||||
Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
||||||||||||||
Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
||||||||||||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
||||||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||||||
Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
||||||||||||||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
||||||||||||||
Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
|||||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||||||||||
Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
||||||||||||||
Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
||||||||||||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||||||
Roost | 10 | — | — | Heals the user by half its max HP. |
||||||||||||||
Shock Wave | 20 | 60 | — | Never misses. |
||||||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||||||
Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
||||||||||||||
Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
||||||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||||||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||||||||||||
Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||||||||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||||||||||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||||||||||
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||||||||
04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||||||||||||
04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
|||||||||||||
08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||||||
09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||||||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
||||
14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
||||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||||
19 | 19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
||||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||
24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||
25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
||||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||||
31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||||
30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
||||||||||
35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||
38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
||||
39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||||
40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||||
42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
|||||||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
|||
51 | 51 | Roost | 10 | — | — | Heals the user by half its max HP. |
||||||||||||
50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
|||||||||||||
48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||||||
57 | 57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
||||||
59 | 59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
||||||||||
67 | 67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
||||||||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||||
73 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||||
74 | 74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||||
76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
||||||||||||
77 | 77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||||
78 | 78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
||||||||
78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||||||
80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||||||||
84 | 84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
||||||
85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
||||||
87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||
93 | 93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
||||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||||||
94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||||||||
H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||
H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |