Essentials
Abilities
- Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Hidden Ability
- Regenerator
Heals for 1/3 max HP upon switching out.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 591
- Original Unova
- 97
- Updated Unova
- 162
- Mountain Kalos
- 54
Names
- Japanese
- モロバレル (morobareru)
- モロバレル
- Korean
- 뽀록나
- Chinese
- 敗露球菇
- 败露球菇
- French
- Gaulet
- German
- Hutsassa
- Spanish
- Amoonguss
- Italian
- Amoonguss
Breeding
Compatibility
Training
Wild held items
50% | Tiny Mushroom | |
5% | Big Mushroom | |
1% | Balm Mushroom | |
50% | Tiny Mushroom | |
5% | Big Mushroom | |
nothing | ||
50% | Tiny Mushroom | |
5% | Big Mushroom |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Foongus | Amoonguss Level up, starting at level 39 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 96.2 | 401 | 432 | |
Attack | 60.5 | 238 | 269 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 67.3 | 238 | 269 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 8.0 | 128 | 159 | |
Total | 53.0 |
Flavor
Flavor Text
-
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
-
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Sprites
Height
1'11.6"
0.6 m
Weight
23.1 lb
10.5 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Grass and Poison moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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6 | 6 | 6 | 6 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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8 | 8 | 8 | 8 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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12 | 12 | 12 | 12 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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15 | 15 | 15 | 15 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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18 | 18 | 18 | 18 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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20 | 20 | 20 | 20 | Feint Attack | 20 | 60 | — | Never misses. |
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24 | 24 | 24 | 24 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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28 | 28 | 28 | 28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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32 | 32 | 32 | 32 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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35 | 35 | 35 | 35 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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43 | 43 | 43 | 43 | Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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49 | 49 | 49 | 49 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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54 | 54 | 54 | 54 | Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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62 | 62 | 62 | 62 | Spore | 15 | — | 100% | Puts the target to sleep. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Foongus but not Amoonguss | |||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Poison Powder | 35 | — | 75% | Poisons the target. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Stun Spore | 30 | — | 75% | Paralyzes the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |