Essentials
Abilities
Hidden Ability
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 297
- Original Hoenn
- 49
- Coastal Kalos
- 96
- New Hoenn
- 50
- Original Alola
- 57
- Original Melemele
- 57
- Original Poni
- 16
- Updated Alola
- 69
- Updated Melemele
- 69
- Updated Poni
- 23
Names
- Japanese
- ハリテヤマ (hariteyama)
- ハリテヤマ
- Official roomaji
- Hariteyama
- Korean
- 하리뭉
- Chinese
- 鐵掌力士
- 铁掌力士
- French
- Hariyama
- German
- Hariyama
- Spanish
- Hariyama
- Italian
- Hariyama
Breeding
Compatibility
Training
Wild held items
5% | King’s Rock | |
nothing | ||
5% | King’s Rock | |
5% | King’s Rock | |
5% | King’s Rock | |
nothing | ||
5% | King’s Rock |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Makuhita | Hariyama Level up, starting at level 24 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 98.7 | 461 | 492 | |
Attack | 87.7 | 308 | 339 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 29.7 | 168 | 199 | |
Total | 55.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/14/19
Flavor
Flavor Text
-
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
-
It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.
Hariyama’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.
-
It is known for its fantastic strength, but as it grows older, it focuses more on training Makuhita.
They love to compare their freakish strength— strength enough to send a truck flying with a single slap.
Although they enjoy comparing their strength, they’re also kind. They value etiquette, praising opponents they battle.
Hariyama that are big and fat aren’t necessarily strong. There are some small ones that move nimbly and use moves skillfully.
Sprites
Miscellany
Height
7'6.6"
2.3 m
Weight
559.5 lb
253.8 kg
Locations
- Ruby
- Sapphire
- Emerald
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Hariyama's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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— | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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— | — | — | — | — | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | — | Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
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4 | 4 | 4 | 4 | 4 | 4 | 4 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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10 | 7 | 7 | 7 | 7 | 7 | 7 | Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
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13 | 10 | 10 | 10 | 10 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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19 | 13 | 13 | 13 | 13 | 10 | 10 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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13 | 13 | Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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22 | 16 | 16 | 16 | 16 | 16 | 16 | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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29 | 19 | 19 | 19 | 19 | 19 | 19 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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33 | 22 | 22 | 22 | 22 | Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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22 | 22 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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40 | 27 | 27 | 27 | 27 | 26 | 26 | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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32 | 32 | 32 | 32 | Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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30 | 30 | Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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37 | 37 | 37 | 37 | 34 | 34 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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42 | 42 | 42 | 42 | 38 | 38 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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44 | 47 | 47 | 47 | 47 | 42 | 42 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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51 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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52 | 52 | 52 | 52 | 46 | 46 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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55 | 57 | 57 | 57 | 57 | 50 | 50 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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62 | 62 | 54 | 54 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Makuhita but not Hariyama | ||||||||||||||
Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |