Essentials
Abilities
- Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Hidden Ability
- Rock Head
Protects against recoil damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 105
- Kanto
- 105
- Original Johto
- 204
- Updated Johto
- 209
- Coastal Kalos
- 61
- Original Alola
- 164
- Original Akala
- 91
- Updated Alola
- 198
- Updated Akala
- 99
Names
- Japanese
- ガラガラ (garagara)
- ガラガラ
- Official roomaji
- Garagara
- Korean
- 텅구리
- Chinese
- 嘎啦嘎啦
- 嘎啦嘎啦
- French
- Ossatueur
- German
- Knogga
- Spanish
- Marowak
- Italian
- Marowak
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Cubone | Marowak Level up, starting at level 28 Level up, during the night, starting at level 28 |
Marowak Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 54.5 | 228 | 259 | |
Defense | 88.1 | 288 | 319 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 23.7 | 158 | 189 | |
Total | 44.3 |
Flavor
Flavor Text
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From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
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It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Marowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokémon’s tempered and hardened spirit is not easily broken.
-
Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.
This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.
It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.
They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.
Sprites
Height
5'6.9"
1.7 m
Weight
216.1 lb
98.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Fire and Ghost moves get STAB, and have their type highlighted in green.
Physical moves better suit Marowak's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
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— | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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3 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
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11 | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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13 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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17 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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21 | Bonemerang | 10 | 50 | 90% | Hits twice in one turn. |
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23 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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27 | Shadow Bone | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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33 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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37 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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43 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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49 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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53 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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59 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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65 | Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Level up, learned by Cubone but not Marowak | ||||||||
Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
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11 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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17 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Bonemerang | 10 | 50 | 90% | Hits twice in one turn. |
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23 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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27 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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43 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Cubone but not Marowak | ||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Cubone but not Marowak | ||||||||
Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Aerial Ace | 20 | 60 | — | Never misses. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |