Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Own Tempo
Prevents confusion.
Hidden Ability
- Leaf Guard
Protects against major status ailments during strong sunlight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 548
- Original Unova
- 54
- Updated Unova
- 84
- Original Alola
- 85
- Original Melemele
- 85
- Original Ula'ula
- 45
- Original Poni
- 35
- Updated Alola
- 103
- Updated Melemele
- 103
- Updated Ula'ula
- 48
- Updated Poni
- 47
Names
- Japanese
- チュリネ (churine)
- チュリネ
- Korean
- 치릴리
- Chinese
- 百合根娃娃
- 百合根娃娃
- French
- Chlorobule
- German
- Lilminip
- Spanish
- Petilil
- Italian
- Petilil
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Petilil | Lilligant Use a Sun Stone |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.8 | 263 | 294 | |
Attack | 6.1 | 138 | 169 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 8.0 | 128 | 159 | |
Total | 8.6 |
Flavor
Flavor Text
-
The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them.
-
The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
-
Although the leaves on its head are bitter enough to cause dizziness, they provide relief from weariness—even more so when boiled.
By pruning the leaves on its head with regularity, this Pokémon can be grown into a fine plump shape.
Some say if you dry the leaves on its head, boil them down, and drink the infusion, your vigor will return, so Petilil is popular with the elderly.
They prefer clean water and soil. When the environment they live in turns bad, the whole bunch will up and move to a new area.
Sprites
Height
1'7.7"
0.5 m
Weight
14.6 lb
6.6 kg
Locations
- White
- White 2
Moves
Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Petilil's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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4 | 4 | 4 | 4 | 4 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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8 | 8 | 8 | 8 | 8 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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10 | 10 | 10 | 10 | 10 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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13 | 13 | 13 | 13 | 13 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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17 | 17 | 17 | 17 | 17 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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19 | 19 | 19 | 19 | 19 | Magical Leaf | 20 | 60 | — | Never misses. |
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22 | 22 | 22 | 22 | 22 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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26 | 26 | 26 | 26 | 26 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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28 | 28 | 28 | 28 | 28 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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31 | 31 | 31 | 31 | 31 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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35 | 35 | 35 | 35 | 35 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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37 | 37 | 37 | 37 | 37 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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40 | 40 | 40 | 40 | 40 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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44 | 44 | 44 | 44 | 44 | After You | 15 | — | — | Makes the target act next this turn. |
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46 | 46 | 46 | 46 | 46 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |