Essentials
Pokédex Numbers
- Introduced in
- National
- 302
- Original Hoenn
- 68
- Coastal Kalos
- 123
- New Hoenn
- 70
- Original Alola
- 102
- Original Melemele
- 102
- Original Poni
- 52
- Updated Alola
- 124
- Updated Melemele
- 124
- Updated Poni
- 64
Names
- Japanese
- ヤミラミ (yamirami)
- ヤミラミ
- Official roomaji
- Yamirami
- Korean
- 깜까미
- Chinese
- 勾魂眼
- 勾魂眼
- French
- Ténéfix
- German
- Zobiris
- Spanish
- Sableye
- Italian
- Sableye
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Sableye |
Sableye Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.7 | 273 | 304 | |
Attack | 60.5 | 238 | 269 | |
Defense | 93.9 | 318 | 349 | |
Special Attack | 67.3 | 238 | 269 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 2.7 | 108 | 139 | |
Total | 58.8 |
Flavor
Flavor Text
-
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
-
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.
Sableye lead quiet lives deep inside caverns. They are feared, however, because these Pokémon are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness.
Sableye digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the Pokémon’s body surface.
-
It’s a fiend for gemstones, so it stalks Carbink. Unfortunately, Gabite almost always grabs them first.
This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it’s believed that Sableye will steal people’s spirits away.
It digs through the ground with its hard claws and crunches down gems with its thick pointy teeth. Carbink is its favorite food.
Materials from gems it has eaten float to the surface of its body and can form an infinite number of patterns among individuals.
Sprites
Height
1'7.7"
0.5 m
Weight
354.9 lb
161.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Dark and Ghost moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 4 | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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6 | 6 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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9 | 9 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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11 | 11 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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14 | 14 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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16 | 16 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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19 | 19 | Feint Attack | 20 | 60 | — | Never misses. |
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21 | 21 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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24 | 24 | Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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26 | 26 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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29 | 29 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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31 | 31 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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34 | 34 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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36 | 36 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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39 | 39 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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41 | 41 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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44 | 44 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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46 | 46 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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60 | 60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |