Essentials

Mareanie

Brutal Star Pokémon

Mareanie

Poison Water

Abilities

Merciless

This Pokémon's moves critical hit against poisoned targets.

Limber

Prevents paralysis.

Hidden Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy ½
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ヒドイデ (hidoide)
ヒドイデ
Korean
시마사리
Chinese
好壞星
好坏星
French
Vorastérie
German
Garstella
Spanish
Mareanie
Italian
Mareanie

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 Defense
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Poison Barb Poison Barb

Evolution

Baby Basic Stage 1 Stage 2
Mareanie Toxapex Level up, starting at level 38

Stats

Pctile Min IVs Max IVs
HP
50
22.7 273 304
Attack
53
20.4 174 205
Defense
62
39.1 192 223
Special Attack
43
18.1 154 185
Special Defense
52
26.6 172 203
Speed
45
23.7 158 189
Total
305
16.0

Flavor

Flavor Text

Generation 7
Moon

It’s found crawling on beaches and seafloors. The coral that grows on Corsola’s head is as good as a five-star banquet to this Pokémon.

Ultra Sun

They eat Corsola branches, so Mareanie are hated by craftsmen who work with Corsola branches that have naturally fallen off.

Sprites

Mareanie Mareanie

Miscellany

Species
Brutal Star Pokémon Search:
Color
Blue Search:
Cry
Shape
Alvine Search:

Height

Trainer dude

Mareanie
4

1'3.7"
0.4 m

Weight

Trainer dudette

Mareanie
80

17.6 lb
8.0 kg

Locations

Moves

Poison and Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Mareanie's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

5 Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

9 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

13 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

17 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

21 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

25 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

29 Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

33 Recover Normal status 10

Heals the user by half its max HP.

37 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

41 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

45 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

49 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

• Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links