Essentials
Pokédex Numbers
- Introduced in
- National
- 747
- Original Alola
- 113
- Original Melemele
- 113
- Original Akala
- 45
- Updated Alola
- 136
- Updated Melemele
- 136
- Updated Akala
- 45
Names
- Japanese
- ヒドイデ (hidoide)
- ヒドイデ
- Korean
- 시마사리
- Chinese
- 好壞星
- 好坏星
- French
- Vorastérie
- German
- Garstella
- Spanish
- Mareanie
- Italian
- Mareanie
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Mareanie | Toxapex Level up, starting at level 38 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.7 | 273 | 304 | |
Attack | 20.4 | 174 | 205 | |
Defense | 39.1 | 192 | 223 | |
Special Attack | 18.1 | 154 | 185 | |
Special Defense | 26.6 | 172 | 203 | |
Speed | 23.7 | 158 | 189 | |
Total | 16.0 |
Flavor
Flavor Text
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It plunges the poison spike on its head into its prey. When the prey has weakened, Mareanie deals the finishing blow with its 10 tentacles.
It’s found crawling on beaches and seafloors. The coral that grows on Corsola’s head is as good as a five-star banquet to this Pokémon.
They eat Corsola branches, so Mareanie are hated by craftsmen who work with Corsola branches that have naturally fallen off.
Aside from its head, its body parts regenerate quickly if they’re cut off. After a good night’s sleep, Mareanie is back to normal.
Sprites
Height
1'3.7"
0.4 m
Weight
17.6 lb
8.0 kg
Locations
Moves
Poison and Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Mareanie's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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5 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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9 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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17 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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21 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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25 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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29 | Spike Cannon | 15 | 20 | 100% | Hits 2-5 times in one turn. |
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33 | Recover | 10 | — | — | Heals the user by half its max HP. |
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37 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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41 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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45 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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49 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |