Essentials

Nuzleaf

Nuzleaf

Grass Dark

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Early Bird

Halves the duration of sleep.

Dream Ability

Pickpocket

Steals attacking Pokémon's held item on contact.

Damage Taken

  • Bug 4
  • Dark ½
  • Dragon 1
  • Electric ½
  • Fighting 2
  • Fire 2
  • Flying 2
  • Ghost ½
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
274
Hoenn
23 Ruby, Sapphire, Emerald

Names

Chinese
長鼻葉
German
Blanas
Korean
잎새코
French
Pifeuil
Japanese
コノハナ (konohana)
Official Roomaji
Konohana

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
  • Plant
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
141 Search:
2014 EXP at level
Effort points
  • 2 Attack
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Seedot Nuzleaf Level up, starting at level 14 Shiftry Use a Leaf Stone

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
70
45.6 208 239
Defense
40
11.5 148 179
Special Attack
60
43.0 188 219
Special Defense
40
11.4 148 179
Speed
60
44.0 188 219
Total
340
30.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆☆
Power
★✯✯☆
Skill
★★✯✯
Stamina
★✯
Jump
★★✯
Total
7/15/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

The sound of its grass flute makes its listeners uneasy. It lives deep in forests.

HeartGold, SoulSilver

It lives deep in forests. With the leaf on its head, it makes a flute whose song makes listeners uneasy.

Generation 5
Black, White

The sound of its grass flute makes its listeners uneasy. It lives deep in forests.

Sprites

Nuzleaf Nuzleaf Nuzleaf Nuzleaf
Nuzleaf Nuzleaf Nuzleaf Nuzleaf

Miscellany

Species
Wily Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Nuzleaf
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Nuzleaf
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Nuzleaf
280

61.7 lb
28.0 kg

Locations

Ruby Ruby
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Grass and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Nuzleaf's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

3 3 3 3 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

7 7 7 7 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

13 13 13 13 Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

19 19 19 19 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25 25 25 25 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

31 31 31 31 Faint Attack Dark physical 20 60

Never misses.

37 37 37 37 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

43 43 43 43 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

49 49 49 49 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

Level up, learned by Seedot but not Nuzleaf
Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

21 21 21 21 Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

31 31 31 31 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

43 43 43 43 Explosion Normal physical 5 250 100%

User faints.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Seedot but not Nuzleaf
• • • • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• • • False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

• Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

• • • • Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

• • • Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

• • Power Swap Psychic non-damaging 10

User swaps Attack and Special Attack changes with the target.

• • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion Normal physical 5 250 100%

User faints.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links