Essentials
Abilities
- Own Tempo
- This Pokemon cannot become Confused.
- Thick Fat
- Fire and Ice moves only do half damage against this Pokemon.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 325
- Hoenn

- 110
Names
- Japanese

- バネブー (banebuu)
- Official Roomaji

- Baneboo
- Korean

- 피그점프
- Chinese

- 跳跳豬
- French

- Spoink
- German

- Spoink
Training
- Base EXP
-
89
1271 EXP at level - Effort points
-
- 1 Special Defense
- Capture rate
- 255
- Base happiness
- 70
- Growth rate
- fast
- Wild held items
-

None 
5%
Tanga Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
|
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 41.8 | 293 | 324 | ||
| Attack | 3.8 | 118 | 149 | ||
| Defense | 8.5 | 138 | 169 | ||
| Special Attack | 56.4 | 208 | 239 | ||
| Special Defense | 67.6 | 228 | 259 | ||
| Speed | 44.5 | 188 | 219 | ||
| Total | 28.4 | ||||
Flavor
Flavor Text

- It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.

- It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.

- It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.

- It bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head.

- It bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head.
Sprites
Miscellany
- Species
- Bounce
- Color
- black
- Cry
- download mp3
- Habitat

mountain- Pawprint

- Shape
-
Brachial
Height
2'3.6"
0.7 m
Weight
67.5 lb
30.6 kg
Locations
- Diamond

- Pearl

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||
| — | — | Splash |
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40 | 0 | 100% | Does nothing. |
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| 7 | 7 | Psywave |
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15 | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| 10 | 10 | Odor Sleuth |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| 16 | 14 | Psybeam |
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20 | 65 | 100% | Has a 10% chance to confuse the target. |
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| 19 | 15 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 25 | 18 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 28 | 21 | Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
| 34 | Psychic |
|
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
||
| 26 | Zen Headbutt |
|
|
15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||
| 37 | 29 | Rest |
|
|
10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 37 | 29 | Snore |
|
|
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 34 | Payback |
|
|
10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||
| 41 | Psychic |
|
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
||
| 46 | Power Gem |
|
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20 | 70 | 100% | Inflicts regular damage with no additional effect. |
||
| 43 | 48 | Bounce |
|
|
5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
| Amnesia |
|
|
20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| Extrasensory |
|
|
30 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| Future Sight |
|
|
15 | 80 | 90% | Hits the target two turns later. |
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| Mirror Coat |
|
|
20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
||
| Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
| Trick |
|
|
10 | 0 | 100% | User and target swap items. |
|||
| Zen Headbutt |
|
|
15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce |
|
|
5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Double-Edge |
|
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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Endure |
|
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
|
|
15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell |
|
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Icy Wind |
|
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Magic Coat |
|
|
15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic |
|
|
10 | 0 | 100% | Copies the target's last used move. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Role Play |
|
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10 | 0 | 100% | Copies the target's ability. |
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Signal Beam |
|
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
|
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
|
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
|
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20 | 60 | 100% | Never misses. |
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Trick |
|
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10 | 0 | 100% | User and target swap items. |
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Zen Headbutt |
|
|
15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||
| 04 | 04 | Calm Mind |
|
|
20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
|
| 06 | 06 | Toxic |
|
|
10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | Hidden Power |
|
|
15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| 11 | 11 | Sunny Day |
|
|
5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 12 | 12 | Taunt |
|
|
20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 16 | 16 | Light Screen |
|
|
30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
|
| 17 | 17 | Protect |
|
|
10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | Rain Dance |
|
|
5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | Frustration |
|
|
20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| 23 | 23 | Iron Tail |
|
|
15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
|
| 27 | 27 | Return |
|
|
20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
|
| 29 | 29 | Psychic |
|
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
|
| 30 | 30 | Shadow Ball |
|
|
15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
|
| 32 | 32 | Double Team |
|
|
15 | 0 | 100% | Raises the user's Evasion by one level. |
|
| 33 | 33 | Reflect |
|
|
20 | 0 | 100% | Reduces damage from physical attacks by half. |
|
| 34 | 34 | Shock Wave |
|
|
20 | 60 | 100% | Never misses. |
|
| 41 | 41 | Torment |
|
|
15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
|
| 42 | 42 | Facade |
|
|
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|
| 43 | 43 | Secret Power |
|
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|
| 44 | 44 | Rest |
|
|
10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
|
| 45 | 45 | Attract |
|
|
15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|
| 46 | 46 | Thief |
|
|
10 | 40 | 100% | Takes the target's item. |
|
| 48 | 48 | Skill Swap |
|
|
10 | 0 | 100% | User and target swap abilities. |
|
| 49 | 49 | Snatch |
|
|
10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
| 57 | Charge Beam |
|
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
||
| 58 | Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
|
| 66 | Payback |
|
|
10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||
| 67 | Recycle |
|
|
10 | 0 | 100% | User recovers the item it last used up. |
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| H5 | 70 | Flash |
|
|
20 | 0 | 100% | Lowers the target's Accuracy by one level. |
|
| 73 | Thunder Wave |
|
|
20 | 0 | 100% | Paralyzes the target. |
||
| 77 | Psych Up |
|
|
10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
||
| 78 | Captivate |
|
|
20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||
| 83 | Natural Gift |
|
|
15 | 1 | 100% | Power and type depend on the held berry. |
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| 85 | Dream Eater |
|
|
15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | Grass Knot |
|
|
20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||
| 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
||
| 90 | Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||
| 92 | Trick Room |
|
|
5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |
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½ male, ½ female
