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Vulpix


Main Pokédex page | Flavor text and images

General

Vulpix
fire

Abilities

Flash Fire
When this Pokémon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
37
Gold/Silver/Crystal Johto
125
Ruby/Sapphire/Emerald Hoenn
153
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ロコン
Romaji
Rokon

Flavor

Height
1'11.6" or 0.6 m
Weight
21.8 lb or 9.9 kg
Species
Fox
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
82 or 0x52

Breeding

Gender
¼ male; ¾ female (code: 191 or 0xbf)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
63 or 0x3f
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Speed
Wild held items
Rawst Berry (100%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
37 Vulpix Base form 38 Ninetales Use a Fire Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
38
145 280 7.9
Attack
41
93 181 13.6
Defense
40
92 179 11.2
Special Attack
50
102 199 27.8
Special Defense
65
117 229 46.5
Speed
65
117 229 48.7
Average
49.8
- - 15.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It controls balls of fire. As it grows, its six tails split from their tips to make more tails.

Locations

Route 209
Route 214

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 209 16 Leaf Green 8%
Route 214 24 Leaf Green 8%

Move List

See also: This list in the move search

See also: Contest list

Vulpix's Special Attack is higher, so it will inflict more damage with special () moves.

Vulpix gets the STAB from fire moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Ember fire special 25 40 100% Has a 10% chance to Burn the target.
-- -- 5 4 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
9 7 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
16 7 13 11 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
17 14 Will-O-Wisp fire none 15 -- 75% Burns the target.
13 21 17 Confuse Ray ghost none 10 -- 100% Confuses the target.
19 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
25 21 Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
29 24 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
21 25 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
33 27 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
28 Confuse Ray ghost none 10 -- 100% Confuses the target.
31 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
34 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
35 31 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
37 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
37 41 Grudge ghost none 5 -- 100% When the user faints, the PP of the move that fainted it will be reduced to 0.
42 37 41 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
44 Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
47 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Diamond/Pearl Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains Diamond/Pearl Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Faint Attack dark physical 20 60 100% Never misses.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Diamond/Pearl Flare Blitz fire physical 15 120 100% User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
Chains Ruby/Sapphire Diamond/Pearl Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Chains Ruby/Sapphire Diamond/Pearl Howl normal none 40 -- 100% Raises the user's Attack.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
Chains Ruby/Sapphire Diamond/Pearl Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Vulpix in other Pokédexes