Essentials
Abilities
- Flash Fire
- When this Pokemon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 37
- Kanto

- 37
- Johto

- 125
- Hoenn

- 153
- Johto

- 127
Names
- Japanese

- ロコン (rokon)
- Official Roomaji

- Rokon
- Korean

- 식스테일
- Chinese

- 六尾
- French

- Goupix
- German

- Vulpix
Training
- Base EXP
-
63
900 EXP at level - Effort points
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- 1 Speed
- Capture rate
- 190
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-




100%
Rawst Berry


50%
Rawst Berry

100%
Rawst Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 8.0 | 249 | 280 | ||
| Attack | 13.5 | 150 | 181 | ||
| Defense | 13.4 | 148 | 179 | ||
| Special Attack | 29.9 | 168 | 199 | ||
| Special Defense | 48.7 | 198 | 229 | ||
| Speed | 50.5 | 198 | 229 | ||
| Total | 15.3 | ||||
Flavor
Flavor Text

- It controls balls of fire. As it grows, its six tails split from their tips to make more tails.

- It controls balls of fire. As it grows, its six tails split from their tips to make more tails.

- It controls balls of fire. As it grows, its six tails split from their tips to make more tails.

- As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.

- If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.
Sprites
Miscellany
- Species
- Fox
- Color
- brown
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Mensal
Height
1'11.6"
0.6 m
Weight
21.8 lb
9.9 kg
Locations
- Blue

- Diamond

- Pearl

- Platinum

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | — | Ember |
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25 | 40 | 100% | Has a 10% chance to burn the target. |
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| — | — | 5 | 4 | 4 | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 9 | 7 | 7 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 16 | 7 | 13 | 11 | 11 | Quick Attack |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| 17 | 14 | 14 | Will-O-Wisp |
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15 | 0 | 75% | Burns the target. |
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| 21 | 13 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 28 | 19 | 21 | 17 | 17 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 25 | 21 | 21 | Imprison |
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10 | 0 | 100% | Prevents the target from using any moves that the user also knows. |
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| 35 | 29 | 24 | 24 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 25 | 33 | 27 | 27 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 37 | Grudge |
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5 | 0 | 100% | When the user faints, the PP of the move that fainted it will be reduced to 0. |
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| 31 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 31 | 31 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 42 | 37 | 41 | 34 | 34 | Fire Spin |
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15 | 15 | 70% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| 37 | 37 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 41 | 41 | Grudge |
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5 | 0 | 100% | When the user faints, the PP of the move that fainted it will be reduced to 0. |
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| 44 | 44 | Extrasensory |
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30 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| 47 | 47 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
| Disable |
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20 | 0 | 80% | Disables the target's last used move for 1-8 turns. |
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| Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| Extrasensory |
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30 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| Faint Attack |
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20 | 60 | 100% | Never misses. |
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| Flail |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Flare Blitz |
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15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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| Heat Wave |
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10 | 100 | 90% | Has a 10% chance to burn the target. |
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| Howl |
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40 | 0 | 100% | Raises the user's Attack by one level. |
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| Hypnosis |
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20 | 0 | 70% | Puts the target to sleep. |
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| Power Swap |
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10 | 0 | 0% | User swaps Attack and Special Attack changes with the target. |
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| Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave |
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10 | 100 | 90% | Has a 10% chance to burn the target. |
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Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Ominous Wind |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 05 | 05 | 05 | 05 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 28 | 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 35 | 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 38 | 38 | 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 39 | 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 50 | 50 | 50 | Overheat |
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5 | 140 | 90% | Lowers the user's Special Attack by two levels after inflicting damage. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 61 | 61 | Will-O-Wisp |
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15 | 0 | 75% | Burns the target. |
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| 66 | 66 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 79 | 79 | Dark Pulse |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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¼ male, ¾ female
