Essentials

Banette

The Marionette Pokémon

Banette

Ghost

Abilities

Insomnia

Prevents sleep.

Frisk

Reveals an opponent's held item upon entering battle.

Hidden Ability

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
354
Hoenn
147 Ruby, Sapphire, Emerald
Updated Unova
211 Black 2, White 2
Mountain Kalos
123 X, Y

Names

Japanese
ジュペッタ (jupetta)
Official roomaji
Juppeta
Korean
다크펫
Chinese
詛咒娃娃
French
Branette
German
Banette
Spanish
Banette
Italian
Banette

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
159 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
fast Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Spell Tag Spell Tag
Colosseum, XD nothing
Generation 4 5% Spell Tag Spell Tag
Generation 5 5% Spell Tag Spell Tag
Generation 6 5% Spell Tag Spell Tag

Evolution

Baby Basic Stage 1 Stage 2
Shuppet Banette Level up, starting at level 37

Banette Forms

  • Banette
  • Mega Banette

Stats

Pctile Min IVs Max IVs
HP
64
45.2 301 332
Attack
115
87.1 298 329
Defense
65
44.6 198 229
Special Attack
83
67.2 234 265
Special Defense
63
42.9 194 225
Speed
65
49.4 198 229
Total
455
52.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★★
Power
★★★✯
Skill
★★★✯
Stamina
★★★
Jump
★★★
Total
15/17/17

Flavor

Flavor Text

Generation 5
Black, White

A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.

Black 2, White 2

A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.

Generation 6
X

A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.

Y

Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.

Sprites

Banette Banette Banette Banette

Miscellany

Species
Marionette Search:
Color
Black Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Banette
Shape
Sciurine Search:

Height

Trainer dude

Banette
11

3'7.3"
1.1 m

Weight

Trainer dudette

Banette
125

27.6 lb
12.5 kg

Locations

Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
Black 2 Black 2
White 2 White 2

Pal Park

Area
Forest
Score
70
Rate
20

Moves

Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Banette's higher Attack, and have their class highlighted in green.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off Dark physical 20 65 100%

Target drops its held item.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

8 5 4 4 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

13 5 8 7 7 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

10 10 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

13 13 Will-O-Wisp Fire status 15 85%

Burns the target.

16 16 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

8 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

20 13 13 19 19 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

22 22 Feint Attack Dark physical 20 60

Never misses.

26 26 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

25 16 16 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

20 20 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

32 23 23 Will-O-Wisp Fire status 15 85%

Burns the target.

39 28 28 Feint Attack Dark physical 20 60

Never misses.

31 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

48 31 35 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

35 42 34 34 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

42 51 40 40 Embargo Dark status 15 100%

Target cannot use held items.

55 51 58 46 46 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

64 58 66 52 52 Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

66 75 58 58 Trick Psychic status 10 100%

User and target swap items.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Shuppet but not Banette
• • • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • • • Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

• • • • • Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

• • • Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

• Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

• • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magic Room Psychic status 10

Negates held items for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Metronome Normal status 10

Randomly selects and uses any move in the game.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Wave Electric status 20 100%

Paralyzes the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic status 10

User and target swap abilities.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links