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Banette


Main Pokédex page | Flavor text and images

General

Banette
ghost

Abilities

Insomnia
This Pokémon cannot become Asleep.
Frisk
This Pokémon can see what enemy Pokémon are holding.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
354
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
147
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ジュペッタ
Romaji
Jupetta

Flavor

Height
3'7.3" or 1.1 m
Weight
27.6 lb or 12.5 kg
Species
Marionette
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
6,400
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
179 or 0xb3
Capture rate
45 or 0x2d
Base happiness
35 or 0x23
Growth rate
fast
Effort points
2 Attack
Wild held items
Spell Tag (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
353 Shuppet Base form 354 Banette Raise to level 37

Stats

Stat Base Max Stat %ile
L50 L100
HP
64
171 332 47.1
Attack
115
167 329 90.1
Defense
65
117 229 46.9
Special Attack
83
135 265 70.2
Special Defense
63
115 225 45.6
Speed
65
117 229 48.7
Average
75.8
- - 60

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.

Locations

Stark Mountain
Route 225
Route 227
Route 226

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Stark Mountain 54 Night 10%
Route 225 50 - 52 Night 20%
Route 227 54 Night 10%
Route 226 51 - 53 Night 20%

Move List

See also: This list in the move search

See also: Contest list

Banette's Attack is higher, so it will inflict more damage with physical () moves.

Banette gets the STAB from ghost moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
-- -- Knock Off dark physical 20 20 100% Target drops its held item.
-- Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
-- -- Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
-- 5 Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
8 8 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
13 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
13 Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
16 Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
20 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20 Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
23 Will-O-Wisp fire none 15 -- 75% Burns the target.
25 Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
28 Faint Attack dark physical 20 60 100% Never misses.
31 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
32 Will-O-Wisp fire none 15 -- 75% Burns the target.
35 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
39 Faint Attack dark physical 20 60 100% Never misses.
42 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
48 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
55 51 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
64 58 Grudge ghost none 5 -- 100% When the user faints, the PP of the move that fainted it will be reduced to 0.
66 Trick psychic none 10 -- 100% User and target swap items until the end of the battle.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Banette in other Pokédexes