Essentials

Eelektross

The EleFish Pokémon

Eelektross

Electric

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
604
Original Unova
110 Black, White
Updated Unova
179 Black 2, White 2

Names

Japanese
シビルドン (shibirudon)
Korean
저리더프
French
Ohmassacre
German
Zapplarang
Spanish
Eelektross
Italian
Eelektross

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
232 Search:
Effort points
  • 3 Attack
Capture rate
30 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tynamo Eelektrik Level up, starting at level 39 Eelektross Use a Thunder Stone

Stats

Pctile Min IVs Max IVs
HP
85
78.4 343 374
Attack
115
85.6 298 329
Defense
80
64.7 228 259
Special Attack
105
83.6 278 309
Special Defense
80
65.0 228 259
Speed
50
29.6 168 199
Total
515
75.3

Flavor

Flavor Text

Generation 5
Black

They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.

White

With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.

Black 2, White 2

It latches on to prey with its sucker mouth, sinking in its fangs and shocking the prey with powerful electricity.

Generation 6
X

With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.

Y

They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.

Omega Ruby

With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.

Alpha Sapphire

They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.

Sprites

Eelektross Eelektross Eelektross Eelektross

Miscellany

Species
EleFish Search:
Color
Blue Search:
Cry
Footprint
Eelektross
Shape
Ichthyic Search:

Height

Trainer dude

Eelektross
21

6'10.7"
2.1 m

Weight

Trainer dudette

Eelektross
805

177.5 lb
80.5 kg

Locations

Moves

Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Eelektross's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Level up, learned by Eelektrik but not Eelektross
Thunder Wave Electric status 20 100%

Paralyzes the target.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

9 9 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

44 44 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

49 49 Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

54 Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

59 59 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

64 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

69 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

74 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Level up, learned by Tynamo but not Eelektross
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Omega Ruby, Alpha Sapphire Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Black 2, White 2 Omega Ruby, Alpha Sapphire Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Black 2, White 2 Omega Ruby, Alpha Sapphire Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Black 2, White 2 Omega Ruby, Alpha Sapphire Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links